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Thread: Nintendo DS Thread

  1. #1321
    WTB Sega-developed 3D F-Zero at launch

  2. Quote Originally Posted by Yoshi View Post
    There's a lot more than resolution wrong with the Wii horsepower though. It seems like they should be able to find a happy medium where more polygons are pushed with more effects without the need for 1080p.
    At the resolution & screen size we are talking about, more polygons than what the Wii could handle is not a big deal IMO.

    The issue is effects, though. The Wii does not support programmable shaders. This is like, 2000 GPU design. That's what led to my comment above. Unless Nintendo specifically asks ATI or whomever for a GPU as lame as the Wii's, it is virtually impossible for them to get one. This would, I think, mean the system could actually do more than even the Cube.

    Correct me if I am wrong, but don't tell Nintendo.

  3. I can't tell if Yoshi is actually excited about the 3DS or just being sarcastic.

  4. Quote Originally Posted by Diff-chan View Post
    Correct me if I am wrong, but don't tell Nintendo.
    It's not like you can tell Nintendo anything anyway.

    But yeah, an assumption of my initial post is the 3DS having decent shader support. In retrospect, that may not have been a great idea. We'll know for sure (maybe) this time next week.

    James

  5. #1325
    Quote Originally Posted by Geen View Post
    I can't tell if Yoshi is actually excited about the 3DS or just being sarcastic.
    File it under cautiously optimistic. Since a lot of it is rumor now, it's hard to get full on excited. I think it solves a lot of the issues I have with the DS and brings something genuinely not possible on a console (glasses-less 3D), which justifies the platform.

  6. Out of morbid curiosity decided to try Looksley's Line Up, otherwise known as the weird Nintendo head tracking game. It's interesting, definitely not much of a portable game as the camera freaks with busy backdrops and you pretty much have to hold the DS in one position and stay there. The objective in each scene is to find letters hidden the backgrounds and other random objects/figures/fairytale imagery. It's actually takes some careful viewing, you pinpoint a object by (awkwardly) using the D-pad to touch it.

    Very imaginative but definitely a gimmick, not so much a fan of dorky rabbit character they used as a mascot ether. The scenes are almost creepy little folk art dioramas with blank little cut-out characters wandering about their business and then the menus are dressed up with pastel crap. Should have called it something like "Ghost Image" and ditched the rabbit.

  7. I don't know why your curiosity would be morbid. The game looked pretty spiffy to me. Sad to hear it's maybe not so hot.

    Is this also the 3DS thread? Kotaku put a mock-up on their site, based off Nintendo schematics.



    Really don't see the screen being that wide but who knows.
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  8. Part of me hopes this involves setting a glass prism on top of that.
    Last edited by YellerDog; 12 Jun 2010 at 03:27 PM. Reason: or something

  9. That looks completely retarded. It's a good thing Kotaku is almost always wrong.

  10. Wasn't it also confirmed that this thing was going to have a camera like the DSi? This mock up is cameraless.

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