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Thread: best 2d fighter ever?

  1. um... Third Strike has VGA support...

    ... sure, it looks worse on VGA, but it still supports it...

  2. My favorites (I can't just pick one "best")
    *Street Fighter III (2nd Impact, 3rd Strike) - It's just plain all around great.
    *KOF '95-'98
    *Super Street Fighter II (even over SSFII Turbo)
    *Kaiser Knuckle (Global Champion)
    *X-Men COTA

    Not the best:
    *Marvel vs. Capcom 2 (Matches take too long, in my opinion. The damage scaling shouldn't have been so "crazy". I actually prefer the original MvC setup (Three punches, three kicks, and assist attacks that are limited like the KOF Strikers system).

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  3. Originally posted by FirstBlood
    um... Third Strike has VGA support...

    ... sure, it looks worse on VGA, but it still supports it...

    Yeah, you can get VGA support out of all the DC games, with the S-Video to VGA converter. I'll admit Street Fighter III has better composite/S-Video graphics, and it's framerate is phenominal. I played Alpha 3 last, and after pulling out SF3, I retract my statement, that Alpha 3 looks better. It does have a lot more fighters to choose from though.

  4. Originally posted by gamevet



    Yeah, you can get VGA support out of all the DC games, with the S-Video to VGA converter. I'll admit Street Fighter III has better composite/S-Video graphics, and it's framerate is phenominal. I played Alpha 3 last, and after pulling out SF3, I retract my statement, that Alpha 3 looks better. It does have a lot more fighters to choose from though.
    No, third strike has native VGA support. No converter needed. Too bad they couldn't manage hi res...
    -Kyo

  5. [QUOTE]Originally posted by MarkRyan
    What makes Third Strike so deep? The same mind games you have in EVERY fighting game? Sure, there's depth there, but that's about it.

    Read that last sentence, your head will explode.
    pwned by Ivan

  6. Originally posted by Tain


    What VR do you play as? For some VRs, like Grys-Vok, the only close-combat work they do are evasive moves for getting the hell outta close combat! For some, like Apharmd B, nearly the whole game you'll try to catch them in some CC.
    I prefer Specineff or Cypher, but since I can never seem to close in on anyone, I usually just fall back on Raiden.

    Anyway, I usually catch the opponent on landings or on knockdowns. If they try to dash out of there, I'll either follow their dash, or circle-slice. You'd be surprised at how effective that can be. Well, aside from these options, most methods of rounding up rely on who you're playing as, of course.
    I'll give circle slicing more of a try, although it's pretty tough without twin sticks. The main problem I find is that you dash on 90 degree angles, meaning your opponent can usually get away from you if they really want to. I'm sure this game's great when you can reliably stay on top of someone, I'm just not that good at it.
    -Kyo

  7. I'll give circle slicing more of a try, although it's pretty tough without twin sticks.
    Even on the sticks, it's kinda hard to do at first.

    Make sure than you push turbo first, followed by the direction. For circle-slices, I usually pull the trigger at the same moment I push the turbo, with the direction pushed shortly after.

    Oh, and in case you mainly fight the CPU... The CPU hates CC with a passion. It will do everything it can to avoid CC.

    The main problem I find is that you dash on 90 degree angles, meaning your opponent can usually get away from you if they really want to.
    The 90 degree limitation isn't too bad if you keep Watari-dashing, and be sure to keep them in sight with jump-cancels. Eh, you'll get better at it.

  8. Originally posted by MarkRyan
    First of all, infinites. In MvC2, Capcom implemented re-dizzies. Re-dizzies, plus the crazy damage scaling (that makes every consecutive hit in a combo less damaging - it's in all Street Fighters) means that any infinite alone with get you, at the most, 60% health on ONE of the three characters. That's 60% of 300%. So if you want to compare it to Third Strike, that's a whopping 20% combo right now. Ouch. I think in Third Strike a j.Roundhouse, c.Forward XX Hadoken will do about 20%. Yes, fear the cheesy infinite. It ruins the game entirely.
    Like Mech said, you misunderstood what I'm talking about. I don't care about redizzies, I'm talking about when Iron Man launches->air combo-> uni beam->air dash->repeat ad nauseum, until you're dead. Or when Morrigan floats you up and keeps juggling -air dashing-juggling you until all the earth's electricity has run out and the game finally shuts off. I've had the Iron Man thing done to me, and there used to be a video of the Morrigan infinite on Shoryuken. Your example also breaks down, because the MvC characters are each equal to a round in SF3, not a single energy bar. If SF3 had you losing entire rounds on single combos, then it'd be busted too.

    To be honest, the reason I really have no hope for the progression of this conversation is your use of the words "cheesy" and "cheap." If you find effective strategies and techniques to be "cheap," then you're just not playing the same way I am. For me... Everything goes. And that's how it should be. No whining, "OMG, you don't deserve that win, that was cheap!" or "I'm not playing, you're just cheap." That doesn't make playing games fun. And the idea of being "honorable," and refraining from the cheap stuff because it somehow makes you a better player (but only if better = stupid). "Instant Hyper Viper Beams that combo - that's just cheap!" Yeah, and it's also completely avoidable. There is NOTHING in MvC2 that is impossible to beat.
    Except for the infinites, 100%s and unbreakable corner traps. If your idea of a good time is watching some guy slowly whittle your helpless character down to dead because he hit you first, then great. SF3 offers a defensive option for every situation. You honestly canavoid everything, while MvC2 just says "oops, you're in the corner. You suck, you're dead".

    Was it really unavoidable when you got your guard broken when your second character dropped in? No. (And if you think the properties behind guard breaking are ONLY in MvC2, then you are mistaken - they apply to all Capcom fighters with air blocking - it's no glitch). What makes MvC2 fun is the strategy. Seeing something new and saying to yourself, "Damn, that's tricky, and hella good. How am I going to beat that?" - and then you come up with a counter. The game is light-years beyond any other fighting game, and like I said before, re-classifying the game as something other than a "fighting game" wouldn't be the stupidest idea I've read on this forum.
    I didn't see anyone criticizing guard breaks, since you're right, they show up in everything, not just Capcom fighters. But since by your own admition you haven't played much Mark of the Wolves or Third Strike, and don't get them, are you really qualified to say MvC2 is "light years ahead" of them?

    Let me know how interested you guys really are in hearing me out. I'll get you guys a link to a video between two top MvC2 players, and I'll analyze it - go step-by-step with what's happening, why it's happening, and what each player is thinking. I'd love to do it if I thought you guys cared. Let me know if you do.
    Of course we're interested, that's the whole point of this thread. Don't take it personally when we say you're nuts, I mean it like I'd say it to a friend if he told me Oprah was hot. Besides, you are nuts. You're the same guy who told me in GF Tavern back when that Guilty Gear on Playstation was the best fighting game ever made, better than any Street Fighter or SNK game. All the time.
    -Kyo

  9. Originally posted by StriderKyo


    No, third strike has native VGA support. No converter needed. Too bad they couldn't manage hi res...

    I did'nt know that. I have Double Impact, which does'nt show support on the case, while older games like Soul Caliber do support VGA.

  10. You're the same guy who told me in GF Tavern back when that Guilty Gear on Playstation was the best fighting game ever made, better than any Street Fighter or SNK game. All the time.
    Recently or a long time ago? I didn't see you there too many times if at all.

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