Actually, I think I mentioned somewhere about the guard-breaking in MvC2 being a glitch, and though I didn't use the term, it's somewhat implied that the use of it is "cheap". -and the guard breaks that people use around here *are* unavoidable. Especially easy to execute is the "guard-break the incoming characters when the previous one dies"...maybe you all know something I don't, but I don't know how you avoid this unless the other guy messes up. In the case of Cable's j.FP into AHVB, even letting yourself get hit guarantees the combo (and the fact that letting yourself get hit is considered a solution is just ludicrous).
Also, maybe there's some terminology confusion here, but I've never heard of guard breaks being in "every Capcom fighter", let alone "all fightes". Some games, like Alpha 3 have it built in as a feature, not a glitch, but I don't recall any guard breaks in SF3 or SF2, unless you're talking about overheads or throws...even though it's quite obvious you're not.
Of course, I wasn't so obsessive about those games back then, so maybe I just missed it. What guard breaks are you guys referring to?


). Sentinel's biggest weapon is his awesome Fly mode. Most characters that have Fly mode have a decent amount of start-up lag when they activate Fly, meaning if they fly they're taking a HUGE risk. In fact, the only other flyers that really make decent use of fly are Ironman, and ummmm, Ironman. Doom has some uses, but you rarely see a Doom go into Fly. Anyway, with Sent in Fly mode, you can sit on top of the opponent and stomp in them with flying Light and Hard Kicks. They're good at pinning down the opponent, as well as causing massive damage, since Sentinel can mix up their blocking by Flying, making them block high, de-Flying and making them block low, etc. Sentinel can NOT do this for free, however, because he can't block while flying - his best bet is to be in Unfly mode (it's a technical glitch which allows Sentinel to de-activate Fly and be able to block in the air, whereas normally he would be vulverable all the way until he lands on the ground). How you get into Unfly mode is unimportant right now, but there IS a technique to it, and there ARE techniques to keeping it (because it can be lost very easily). Sentinel's got a lot of strong match-ups, because he causes tons of damage, and has a lot of stamina. He's pretty weak versus Cable, however, though it's not an issue in this fight. That's enough for discussing that team.




Bookmarks