I mannaged to snag hold of an official DC arcade stick from PaCrappa, now all I need is another one...
What stick did you get, BooMsta?
pwned by Ivan
I mannaged to snag hold of an official DC arcade stick from PaCrappa, now all I need is another one...
What isn't remembered, Never happened
Argh, can't seem to download the vid, so I'll just go by your description. You're right, they're obviously using more of a positional game than I usually see. The fact that it largely seems to consist of super jumping and projectile traps doesn't get me jazzed, though. But that's just me. I also think, as Apok said, that you could break down a Violence Fight match in much the same way, with certain characters matching well against others, and certain moves having openings.
The game still doesn't require single frame reactions like SF3 does, but that's a pretty pointless argument, since only superhuman players can parry and kara at that level anyway. The hit detection also isn't as fine-tuned, and MvC2 doesn't force you to learn every character's moves, (as being able to parry with any consistency does) only their tendencies. But with its roster, that's probably a good thing. I do like the push-block, which has been in the series for quite a while.
With the exception of the infinites, though, playing MvC2 at a competent level is alot easier than SF3. Learn the right traps, how to switch up characters and you're halfway there. There's no shortcuts to playing well with SF3's red/blue parries, kara throwing and variable chains, only practice. But that's a matter of preference. Speaking of infinites...
I'm sorry, but you're wrong. I've had Iron Man do a 100% to me, using fly/unfly/airdash juggles. I've also seen videos of Morrigan doing an endless juggle with the same trick. Not as easy as Iron Man's, but still very possible. That video and a few others like it used to be up on Shoryuken.com before they melted down. Unfortunately I can't seem to find it on the web, and I have no reason to stockpile such things myself.originally posted by MarkRyan
You did just read what I wrote, didn't you? There are NO 100% infinites in the game, save perhaps Anakaris', though it's hardly even a true infinite.
Read this.
When a character gets hit a bunch consecutively, as in an infinite, no matter where they are on the screen, after a while they will RE-DIZZY. How many times would you like me to type that? RE-DIZZY. They FLY INTO THE AIR SO THAT THE COMBO ENDS. YOU CANNOT AVOID IT, YOU CANNOT GET RID OF IT.
None of us ever said there was no strategy in MvC2, and you've done a good job of demonstrating that there is. But again, I'll point to the layers of mindgame added by the parry system, and how it radically alters the fighting game concept as the source of the bulk of SF3's depth. With a tighter game system as well, you're more able to directly control space than in MvC2, which emphasizes quick decision making, rather than just running to the other side of the screen while your opponent is 80 feet up.
I also have problems with the super jump zoning/hour long combo fundamentals of the game, which effectively take one player out of the action for long stretches, but I realize some think that's rad.
And besides, that soundtrack's still horrible![]()
-Kyo
It's streaming, if you're just trying to download it. Just click and watch.Originally posted by StriderKyo
Argh, can't seem to download the vid, so I'll just go by your description.
There was tons of keep-away tactics (one of the reasons why I like parrying and SFIII's more CC-focused style), I started wondering how many times Doom was going to leap into the air and shoot. They had him do that more times in that match then I've used a Hadoken with Ryu outside a combo in SFIII:TS in the last month.The fact that it largely seems to consist of super jumping and projectile traps doesn't get me jazzed, though.
All I got was "Windows Media Player Error. Unable to access this media. You may not be connected to the network." Except I am.Originally posted by MechDeus
It's streaming, if you're just trying to download it. Just click and watch.
-Kyo
Hrm, don't know what it is. Just tried it again and it's still working for me.Originally posted by StriderKyo
All I got was "Windows Media Player Error. Windows Media Player is unable to open this file. You may not be connected to the network." Except I am.
**Boards being slow so skipping to the end**
Street Fighter 2 Turbo
King of the Fighters 98
Street Fighter 3: Third Strike
Super Street Fighter 2: Turbo
Samurai Showdown 2
And HOPEFULLY....No one said MVC2. It can be your favorite.....but then of course people also like Frogger.
Worst.
Fighting.
Game.
Ever.
Play Guitar Hero //
Er, no, nobody said MvC2 at all...(puts past behind him)Originally posted by Sl1p
**Boards being slow so skipping to the end**
And HOPEFULLY....No one said MVC2. It can be your favorite.....but then of course people also like Frogger.
Worst.
Fighting.
Game.
Ever.
-Kyo
Originally posted by Sl1p
And HOPEFULLY....No one said MVC2.Funnier then TNL posters being oblivious to Zidane's love of MGS:SOL...
...
Looks like I missed something D=
...Marvel vs. Capcom 2 is undoubtedly the best fighting game ever made. Now I can understand getting frustrated with the game easily... It's a VERY different game than your typical fighter, and if you wanted to re-classify it entirely, I wouldn't object. It's much more strategic than any other fighting game, much more complex, and ultimately more fun for those that get into it.
Excuse me while I dial out to Australia....
I literally know 8 year olds who are "good" at MVC2 because they are good at memorizing how to do stupid combo's, corner traps, weird glitches and other things.
I put good in quotations because being "good" at MVC2 is like being "good" at breakout. Can you make the ball hit the paddle? VERRRYYY GOOOOOOD!!!!!!!
Oh! And I can't believe I forgot SFA2! Yes, custom combos were cheap as hell (CC, Blow through whatever attack, trip, insert combo here), but it was still a solid game.
Urban Champion...shit, even that takes more skill than MVC2. It has more depth in the fact that you can dodge back tapping backwards alone XD
Play Guitar Hero //
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