Truth. MvDK is decent, but its developers obviously didn't have the know-how or the creativity to pull off DK 94's elaborate drawbridge puzzles, so they leaned on the colored switch sequence puzzle, a total design crutch/cop-out, for about 90% of the game.
DKC is pretty rad. Most of the levels lend themselves to Wonder Boy/Adventure Island style speed platforming like bVork said, but the cumbersome secrets -- like off-screen barrels and tucked away breakable walls -- are counter-intuitive to the whole locomotion thing.
What I don't understand is why DKC is berated for its lack of innovation while derivative shit like New Super Mario Bros. is almost ubiquitously heralded for its "old-school gameplay" or whatever.
...I know the answer is that the "old-school gameplay" pass is a double standard reserved only for first party Nintendo games, but I still wanted to get that out there.
Not that hard to understand. In 1994, 2D platform games had completely flooded the market to a degree that no other genre has matched before or since. But in 2006, it was something nostalgic that we hadn't gotten in a while. As a general rule of thumb, rehashes become much more readily accepted the more time goes by.
I'd buy that, but I remember DKC being very well-received at the time of its release. It wasn't until fairly recently that is started getting shat upon. Earning a spot on Gamespot's "Most Over-Rated Games of All Time" list seemed to spark the h8.
I'm starting to think all of you people who are voting for DKC haven't actually tried the game since you were young. If you go back now and try it you'll see it's really not that good of game, meanwhile DK'94 is still awesome to this day.
You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.
Currently Playing: Final Fantasy V Pixel Remaster (PC), Let's Build a Zoo (PC) & Despot's Game (PC)
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