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Thread: Doom

  1. Doom 3 is a different but awesome game.

  2. If I recall Doom 3 had a similar idea behind it like Quake I, which was that they were pushing a new graphics engine and were worried about taxing computers too hard. While Quake I was a whole new design they went with a more horror approach in Doom 3 to spread out the amount of enemies at once. However, I think that system power advancement was faster than they expected and they ended up holding themselves back too much (which they then later tried to overcompensate for with Rage's scaling engine).

    And what Joust said: Doom 3 was good but was not the awesome corridor shooter many wanted.

  3. IIRC, Quake 1 was originally supposed to be a much bigger and grander game, along the lines of Daikatana. There was too much strife in the office, the new engine took too long to get done, so they kind of cobbled together something and pushed it out the door. By accident it was awesome and played incredibly well, but the final Quake was nothing like what they wanted.

  4. It was originally supposed to be a Commander Keen game! The main character was supposed to have earthquake powers or something.

    I'm sad it wasn't.

  5. Quote Originally Posted by Diff-chan View Post
    IIRC, Quake 1 was originally supposed to be a much bigger and grander game, along the lines of Daikatana.
    I think it was a 2D Zelda clone at one point, bizarrely enough. They were kicking that game around in some form since the Commander Keen days.

  6. #126
    Quote Originally Posted by MechDeus View Post
    And what Joust said: Doom 3 was good but was not the awesome corridor shooter many wanted.
    I disagree. The engine was pretty and the atmosphere was pretty great at first, but the story was crap (who cares), the game was long and boring, and the real cardinal sin for an FPS is that the weapons felt underpowered and had terrible sound effects. I don't understand how Id of all people fucked that up.

    I assume Rage is garbage. Whatever made that company good is long gone, Rare style.
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  7. I agree that some of the guns worked differently, but I don't think they were so much underpowered as the enemies were different.

    Also, Rage has some of the best gunplay in the last decade. Some of the rest of the game is pretty meh, though.

    So no, you're wrong.

  8. When they first announced the expected length of Doom 3 people on the internet cried that it was too short, so id slapped some bullshit in to pad it out. It's pretty stupid obvious where they did it too, since the game has this real nice flow that starts in the normal facility and eventually works its way down into hell - and then randomly goes back into the facility and wanders pointlessly around until the final boss. They should not have listened to their fans about that part.

  9. #129
    The console port was tightened up a bit. I think I got further there than in the PC one.
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  10. More Hell IMO.

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