RE: DOS Mega Man
I liked the little automobile gate that wouild open at the beginning of one of the levels. You'd walk up, "tik tik tik", it would open. No real function at all, it was just there.
The shock absorbers were horribly unbalancing, but they really were fun. I had never played the arcade game at the time I got it, so I didn't have that disappointment factor, but I can definitely relate to it in other cases. I've since played a whole lot of the arcade Enduro Racer, and it really is a classic.
I was more disappointed by "Hold left and win" After Burner, really.
Yah Afterburner was a turd. The sensation of speed is gone, it is like you are flying 10mph in a F16, same thing with the missiles.
I still can't believe SMS pulled off a stunning Space Harrier, when every other Sega arcade game with those pseudo 3D scaling sprites bombed on the SMS.
Outrun and Thunderblade were perfectly respectable conversions, and great games compared to other 8-bit games in the genre. I dare say Thunderblade is better than the Genesis one.
Space Harrier was definitely exceptionally awesome, though, and a major factor in my decision to get the SMS over the NES.
Rolling Thunder Genesis FTMFW
Number 2 was. The first one is just a great version of DD1.Originally Posted by Cheebs
It's decent for people that didn't have a Genesis but you can only play as the barbarian, my least favourite of the three characters. The gameplay's a little off, too.Originally Posted by Biff
I never beat until years later. It`s a brutal game but the last boss is super easy.Originally Posted by kingoffighters
Super Dodgeball is an interesting one. The NES version has better gameplay and a way better art style, but is really really choppy.
A whole pile of Konami games from that era differ a lot depending on the version. Gradius II is a fantastic example. The NES, MSX (retitled Gofer No Yabou Episode II to differentiate it from the completely different Gradius 2 on the same system), and arcade versions all share common elements but have very different levels. I like the arcade version but the NES version is also pretty damn impressive. Gyruss and Rush'n Attack are two other examples of Konami games where the home ports are quite different from the arcade originals.
NES Strider actually has an interesting story behind it - the never-released Famicom version actually pre-dates the arcade game, with a copyright date of 1988.
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