I just got Robes of Insight for my lv 45 priest. My pre 70 wow life is complete.
Nono he was saying you can't jump on and play for an hour, but now if you jump on to play for 4 hours it will be ruined as well.
Hey Yoshi, give me access to your beta account :P
lol
I usually can't play more than an hour or two a night (say, 2-3x a week). Anything that makes it easier for me to play...I'm down with that.
2009 TNL Fantasy Football Champion
So don't raid with retards?You still can't play the game "a bit here and there", but now you won't have any fun because the four hour sessions will be ruined by non-gamers.
They're removing the time sinks because on alot of servers your guild has advanced beyond attunements and no one wants to run that shit again. If you're not in within the first 4 months you're not getting in unless you pug that shit. No one wants to pug shit. Hell the gear check fights pretty much should shut out anyone who hasn't run attunement anwyay
Last edited by MarsKitten; 01 Sep 2008 at 04:46 AM.
I got the Dagger of Bad Mojo off Hexlord tonight, put fiery weapon on it and then flew out to Netherwing Pass to stab Haalum over and over until I hit 350 weapon skill.
Tomorrow I am going to wreck Rhydant's mage in a melee fight.
Thats how that shit used to work pre-BC actually. There was usually a very small (Barring Onyxia that was a horrific multi-part quest) attunement quest to get in somwhere. The second or third fight of the 40 mans was usually a massive gear check/cockblock and it was enough.
I'm glad to see they've seen the error of their ways, as the newer attunements were completely fucking ridiculous.
Originally Posted by William Oldham
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