7. Weapons and Explosives
Basic Information:
* Stock Player health is 100.
o In Hardcore, stock player health is 30.
* Hardcore has lower health, no HUD and team killing is enabled.
* Guns lose damage over a certain amount of range.
o If you refer to sections 7-10, you'll notice damages are labled [Number-Number], the dash indicates the range from highest to lowest damage the weapon can inflict.
* Each weapon (except shotguns) has a damage multiplier. Damage multiplier is divided into hitting different body parts: Head, neck, upper torso, lower torso and limbs.
o With all weapons but snipers, the damage multiplier for hitting an enemy in any part of the body BUT the head is x1.0. This means no extra damage is added. With all weapons but snipers, if you shoot an enemy in the head, it will inflict x1.4 or x1.5 more damage against the enemy.
o WITH snipers, damage multiplier is much more varied. Whether you hit your enemy in the head, neck, torso, stomach or limbs could be the difference in a 1 shot kill or a 2 shot kill.
* For example: If you have a PTRS-41 (70 damage stock, refer to section 7) and shoot an enemy in the head (70 * 1.5) you will inflict 105 damage, killing the enemy.
* Stopping Power, Fireworks, Flak Jacket and Juggernaut are the only 3 perks that affect damage/health.
o Stopping Power v. Juggernaut = A cancellation of both perks.
o Player WITHOUT Stopping Power v. Juggernaut = Damage from weapons AND explosives reduced to 75% effectiveness.
o Stopping Power v. player WITHOUT Juggernaut = Damage increased 40%.
o Fireworks v. Flak Jacket = A cancellation of both perks.
o Fireworks v. player WITHOUT Flak Jacket = Explosive damage increased 25%.
Below are the weapons you can use in multiplayer using create-a-class, and some with custom class. Shown are the weapon, in-game statistics, magazine size, attachments and level unlock.
Legend:
* Weapon
o Unlock
o Attachments
+ Damage
+ Range
+ Rate of Fire
+ Reload Time
+ Magazine Size
NOTE: I'm separating the bolt-action rifles with the scope attached since they have completely different statistics, though the sniper scopes are a regular attachment.
Bolt-Action Rifles
NOTE: All bolt-action rifles have the following damage multipliers:
* x2 for head/neck shots
* x1.5 for upper torso shots
* x1.1 for lower torso shots
All bolt-action snipers (Scoped) have the following damage multipliers:
* x1.5 for head/neck/upper torso shots
* x1.1 for lower torso shots
* Scoped Springfield
o Unlocked at Level 3
+ 70 Damage
+ [Unlimited] Range
+ 180 RPM
+ 1.15 reload time for first shell/.5 for next
+ 5 rounds
* Springfield
o Unlocked at Level 3
o Sniper Scope, Bayonet, Rifle Grenade
+ 50-40 Damage
+ 1500-2000 Range
+ 180 RPM
+ 2 second reload time
+ 5 rounds
* Scoped Arisaka
o Unlocked at Level 4
+ 70 Damage
+ [Unlimited] Range
+ 180 RPM
+ 1.15 reload time for first shell/.5 for next
+ 5 rounds
* Arisaka
o Unlocked at Level 4
o Sniper Scope, Bayonet, Rifle Grenade
+ 50-40 Damage
+ 1500-2000 Range
+ 180 RPM
+ 2 second reload time
+ 5 rounds
* Scoped Mosin-Nagant
o Unlocked at Level 21
+ 70 Damage
+ [Unlimited] Range
+ 180 RPM
+ 1.15 reload time for first shell/.5 for next
+ 5 rounds
* Mosin-Nagant
o Unlocked at Level 21
o Sniper Scope, Bayonet, Rifle Grenade
+ 50-40 Damage
+ 1500-2000 Range
+ 180 RPM
+ 2 second reload time
+ 5 rounds
* Scoped Kar98k
o Unlocked at Level 41
+ 70 Damage
+ [Unlimited] Range
+ 180 RPM
+ 1.15 reload time for first shell/.5 for next
+ 5 rounds
* Kar98k
o Unlocked at Level 41
o Sniper Scope, Bayonet, Rifle Grenade
+ 50-40 Damage
+ 1500-2000 Range
+ 180 RPM
+ 2 second reload time
+ 5 rounds
* PTRS-41
o Unlocked at Level 57
o Sniper Scope (Default)
+ 70 Damage
+ [Unlimited] Range
+ 70 RPM
+ 3.5 second reload/4.5 empty
+ 5 rounds
Rifles
* SVT-40
o Unlocked at Level 1
o Flash Hider, Aperture Sight, Telescopic Sight
+ 40-30 Damage
+ 1500-2000 Range/500-1000 w/ Flash Hider
+ Semi-Automatic
+ 3.23 second reload/4 empty
+ 10 rounds
* Gewehr 43
o Unlocked at Level 7
o Suppressor, Aperture Sight, Telescopic Sight, Rifle Grenade
+ 40-30 Damage
+ 1500-2000 Range/500-1000 w/ Suppressor
+ Semi-Automatic
+ 3.2 second reload/4 empty
+ 10 rounds
* Scoped M1 Garand
o Unlocked at Level 17
+ 70 Damage
# x1.5 for headshot, x1.1 for neck/upper and lower torso shots
+ [Unlimited] Range
+ 445 RPM [Semi-Auto]
+ 3.4 second reload/1.6 empty
+ 8 rounds
* M1 Garand
o Unlocked at Level 17
o Flash Hider, Bayonet, Rifle Grenade, Sniper Scope
+ 45-35 Damage
+ 1500-2000 Range/500-1000 w/ Flash Hider
+ 445 RPM [Semi-Auto]
+ 3.4 second reload/1.6 empty
+ 8 rounds
* M1A1 Carbine
o Unlocked at Level 65
o Flash Hider, Aperture Sight, Rifle Grenade, Extra Munitions
+ 40-30 Damage
+ 1500-2000 Range/500-1000 w/ Flash Hider
+ Semi-Auto
+ 2.9 second reload/3.7 empty
+ 15 rounds/30 w/ extra munitions
* STG-44
o Unlocked at Level 37
o Flash Hider, Aperture Sight, Telescopic Sight
+ 30-20 Damage
+ 1500-2000 Range/500-1000 w/ Flash Hider
+ 535 RPM
+ 2.45 second reload/3.35 empty
+ 30 rounds
Submachine Guns
* Thompson
o Unlocked at Level 1
o Suppressor, Aperture Sight, Extra Munitions
+ 40-20 Damage
+ 750-1000 Range/350-700 SD
+ 750 RPM
+ 2.1 second reload/2.7 empty
+ 20 rounds/40 w/ extra munitions
* MP40
o Unlocked at Level 10
o Suppressor, Aperture Sight, Extra Munitions
+ 50-29 Damage
+ 750-1000 Range/350-700 SD
+ 535 RPM
+ 2.3 second reload/2.9 empty
+ 30 rounds/60 w/ extra munitions
* Type 100
o Unlocked at Level 25
o Suppressor, Aperture Sight, Extra Munitions
+ 40-20 Damage
+ 750-1000 Range/350-700 SD
+ 750 RPM
+ 2.25 second reload/2.75 empty
+ 30 rounds/60 w/ extra munitions
* PPSh-41
o Unlocked at Level 53
o Aperture Sight, Extra Munitions
+ 22-14 Damage
+ 750-1000 Range
+ 1250 RPM
+ 2.3 second reload/2.8 empty
+ 35 rounds/70 w/ extra munitions
Shotguns
* M1897 Trench Gun
o Unlocked at Level 2
o Grip
+ 30-10 x8 Damage
+ 300-600 Range
+ Pump-Action
+ .9 second reload for first shell/.6 for next
+ 4 rounds
* Double-Barrel Shotgun
o Unlocked at Level 29
o Saw-off
+ 40-15 x8 Damage
+ 45-20 x8 Damage w/ Saw off
+ 400-500 Range/300-400 w/ saw off
+ 210 RPM
+ 2.75 second reload
+ 2 rounds
Machine Guns
* Type 99
o Unlocked at Level 1
o Bipod, Bayonet
+ 45-33 Damage
+ 1500-2000 Range
+ 625 RPM
+ 3.75 second reload/5 empty
+ 30 Round Magazine
* BAR
o Unlocked at Level 4
o Bipod
+ 45-33 Damage
+ 1500-2000 Range
+ 325 RPM
+ 2.75 second reload/3.25 empty
+ 20 Round Magazine
* DP-28
o Unlocked at Level 13
o Bipod
+ 45-33 Damage
+ 1500-2000 Range
+ 465 RPM
+ 3.3 second reload/4.5 empty
+ 47 Round Magazine
* MG-42
o Unlocked at Level 33
o Bipod
+ 30 Damage
+ 935 RPM
+ 6 second reload
+ 50 Round Magazine
* Browning M1919
o Unlocked at Level 61
o Bipod
+ 40 Damage
+ 625 RPM
+ 6.45 second reload
+ 50 Round Magazine [Chain-fed]
* FG-42
o Unlocked at Level 45
o Bipod
+ 30-22 Damage
+ 1500-2000 Range
+ 935 RPM
+ 2.4 second reload/3.5 empty
+ 20 Round Magazine
Sidearms
* Colt M1911 .45
o Unlocked at Level 1
+ 40-20 Damage
+ 250-500 Range
+ Semi-Automatic
+ 1.9 second reload/2.65 empty
+ 8 round magazine
* Nambu
o Unlocked at Level 1
+ 40-20 Damage
+ 250-500 Range
+ Semi-Automatic
+ 1.7 second reload/2.5 empty
+ 8 round magazine
* Walther P38
o Unlocked at Level 1
+ 40-20 Damage
+ 250-500 Range
+ Semi-Automatic
+ 2.1 second reload/2.5 empty
+ 8 round magazine
* Tokarev TT-33
o Unlocked at Level 22
+ 40-20 Damage
+ 250-500 Range
+ Semi-Automatic
+ 2.25 second reload/2.35 empty
+ 8 round magazine
* .357 Magnum
o Unlocked at Level 49
+ 50-30 Damage
+ 350-1200 Range
+ Semi-Automatic
+ 3 second reload
+ 6 round revolver
Explosives
* Frag Grenade
o 300-10 Damage [15 Direct Impact]
o 0-256 range
o 3.5 second fuse [2.5 Martyrdom]
o Can be 'cooked'
o Unlocked at Level 1
* N 74 ST Grenade
o 249-25 Damage [15 Direct Impact]
o 0-180 Range
o 2.5 Second fuse
o Sticks to surfaces
o Unlocked at Level 2
* Molotov Cocktail
o 90 Damage [150 Direct Impact]
o 0-125 Range
o Incendiary grenade
NOTE: The Molotov Cocktail is peculiar. It will deal 150 Direct Impact damage IF it hits the ground below an opponent at a certain radius, and of course, upon direct impact. If it hits a wall in any place, it will deal 90 damage.
8. Perks
Like section 7, perks will be listed by category and will include description and level unlock.
Refer to Section 7's Basic Information pertaining to Stopping Power, Juggernaut, Fireworks and Flak Jacket.
Perk 1
* Satchel Charge x2
o 2 remote detonation explosives
o Unlocked at Level 1
o 200-50 Damage [See Section 9 for Tank info]
o 0-180 Range
* Special Grenade x3
o 3 signal flares or tabun gas grenades
o Unlocked at Level 1
* M19A1 Bazooka x2
o 2 RPG's with M19A1 Bazooka
o Unlocked at Level 2
o 160-30 Damage [See Section 9 for Tank info]
o 0-225 Range
o 2.8 second reload
* Bomb Squad
o Ability to seek out enemy explosives
o Unlocked at Level 16
* Bouncing Betty x2
o 2 pressure-activated mines
o Unlocked at Level 24
o 200-50 Damage
o 0-200 Range
o .83 second trigger - 90 degree radius
* Bandolier
o Extra ammunition magazines
o Unlocked at Level 40
* Primary Grenades x2
o 2 Frags, N 74 ST's or Molotov Cocktails
* M2 Flamethrower
o Flamethrower.
o Unlocked at Level 65
* Rifle Grenade (1st Perk Replacement - Only available on certain weapons)
o Unlocked at last Marksman challenge for certain weapons
o 155-25 Damage
o 0-300 Range
Perk 2
* Stopping Power
o Increased Bullet Damage
o Unlocked at Level 1
o Increases bullet damage by 40%
* Fireworks
o Higher explosive weapon damage
o Unlocked at Level 2
o Increases explosive damage by 25%
* Flak Jacket
o Reduces explosive damage
o Unlocked at Level 1
o Reduces explosive damage intake x .75
* Gas Mask
o Protects against Tabun Gas
o Unlocked at Level 1
* Juggernaut
o Increased health
o Unlocked at Level 4
o Reduces bullet damage intake x .75
* Camouflage
o Undetectable to enemy recon planes
o Unlocked at Level 12
* Sleight of Hand
o Faster Reloads
o Unlocked at Level 28
o 2x faster reload time
* Shades
o Reduces the intensity of signal flares
o Unlocked at Level 32
* Double Tap
o Increased rate of fire
o Unlocked at Level 36
* Overkill
o Carry 2 primary weapons
o Unlocked at Level 56
Perk 3
* Deep Impact
o Deeper bullet penetration
o Unlocked at Level 1
o 2x damage remaining through wall
* Extreme Conditioning
o Sprint for longer distances
o Unlocked at Level 1
o 2x sprint distance
* Steady Aim
o Increased hip-fire accuracy
o Unlocked at Level 1
o x .65 hip fire accuracy radius
* Toss Back
o Resets fuse of picked up grenades
o Unlocked at Level 6
* Second Chance
o Revive downed allies and become downed after health knocked out
o Unlocked at Level 9
* Martyrdom
o Drop a live grenade when killed
o Unlocked at Level 20
* Fireproof
o Resistance against flammable weapons
o Unlocked at Level 48
o x .55 Fire Damage intake
* Dead Silence
o Quieter footsteps
o Unlocked at Level 52
* Iron Lungs
o Longer steady time while sniping
o Unlocked at Level 60
o +5 Seconds to hold breath
* Reconnaissance
o Shows artillery, dogs and tanks on map
o Unlocked at Level 64
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