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Thread: Dragon Age

  1. I'd rather they not try to shoehorn it in there half assed in the first place, honestly.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  2. Quote Originally Posted by haohmaru View Post
    Isn't that what it is, though?

    "Hey, wanna fuck?"
    "Hey, want to go for a cup of coffee?"

    Who needs it to get more convoluted - we have enough of that in real life.
    The "evil" option here is the honest one?

    Seems like it should be "My arm is broken, can you please help me move a couch into my van?"

  3. Quote Originally Posted by Compass View Post
    The "evil" option here is the honest one?

    Seems like it should be "My arm is broken, can you please help me move a couch into my van?"
    More like that's the "evil" option in the game.

    Morrigan, you're an evil bitch and I don't trust you or Morrigan, that makes a lot of sense. Neither is really evil...

  4. You can't say it isn't evolving. In Dragon Age your actions don't fall on a strict good/bad continuum; rather, they affect people differently who have different sensibilities. For example, if you are a stereotypical "good guy," you will often lose points with Morrigan. Defending love or taking up a do-gooder side quest are quintessential hero choices, but they will cost you points in this case. And those points have an impact on Morrigan's value as a teammate.

    And there are other times where you can get off the good or bad path with no noticeable repercussions to your popularity or power. It's an improvement over Fable II or Mass Effect, since it allows you to play the game more naturally and not as an ongoing calculation.

  5. Quote Originally Posted by Nick View Post
    You can't say it isn't evolving. In Dragon Age your actions don't fall on a strict good/bad continuum; rather, they affect people differently who have different sensibilities. For example, if you are a stereotypical "good guy," you will often lose points with Morrigan. Defending love or taking up a do-gooder side quest are quintessential hero choices, but they will cost you points in this case. And those points have an impact on Morrigan's value as a teammate.
    Still, pretty clunky! There's something about that method of storytelling that really doesn't connect with me.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  6. It's the closest thing to real life I've seen in a game. But, then again, some of us might have trouble understanding real life as well.

    (YellerDog's response caused a -2 approval.)

  7. That method of storytelling where your actions have direct consequences with those around you most often instead of arbitrarily affecting how the entire world reacts to you?

    Yeah, real clunky.

  8. I'm sorry if it really does it for you or whatever. Shit takes me right out of the game every time.

    It is exactly a "choose your own adventure" style of storytelling. As opposed to a novel/film/good format.
    Last edited by YellerDog; 13 Jan 2010 at 02:52 PM.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  9. #279
    Quote Originally Posted by YellerDog View Post
    Q: why do moral choices in games basically come down to "listening to a bunch of boring garbage and being very affirmative = GOOD GUY" vs. "pick the dick-ish dialog option and don't do everything an NPC wants you to do = BAD GUY"?
    Because that is how the huge raging dorks that buy these games view life?

  10. #280
    Quote Originally Posted by Despair View Post
    I just love these "brown game critics". STFU if thats all you can say about the game.
    looks boring as fuck too? Story sucks?

    how do those strike your fancy?

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