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Thread: R-Type Dimensions

  1. Damn, R Type 1 is a lot harder than I remember it being when I used to play it at Pizza Hut.

    But I'm still higher than all the noobs on my leaderboard except for Bacon.

    I'll have to add bbobb so I've got some lofty goals to shoot for.

    And the soundtrack actually holds up pretty well IMO.

    Composition is pretty damn good, and the instrument samples aren't as grating as some of you guys were making them out to be.

    Glad I picked this one up.

  2. My score is nothing, I just fucked off and played through it on infinite mode to see the new shit, didn't even worry about points. If I get time I'll go back to it for score, but SFIV and DDP will probably be taking most of my time in the near future.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  3. Quote Originally Posted by Cheebs View Post
    General midi is just the standardized form. Before general midi, you could write something that called for a piano sound from a certain hardware bank and when you played it on different hardware, a trumpet was in that location and it sounded all screwed up. General midi means the same 128 sounds are in standardized locations across all general midi hardware.
    Yeah, but most old FM standards didn't really use the hardware in terms of pre-defined "instruments" like that. Many early FM standards just allowed the programmer to customize attack, decay, waveform patterns (usually based on a combination of oscillators), amplitude modulation, etc to create custom sounds on the fly, and there's no way that that can translate to something that works the way MIDI does.

    MIDI's vocabulary consists of things like instrument type, note, volume, and duration. SID music for example, works totally differently, and that's why C64 stuff doesn't translate well to MIDI. It's just a totally different kind of language. One is naming the sound and the other is actually describing its acoustic characteristics. While it is possible to convert the things that are common to both (sometimes as little as just the actual melody data) the result will be pretty ugly.

    Anyway, enough nerdy sound chip talk, I shouldn't have brought it up. I'm actually glad the word "chiptune" is entering the collective vocabulary and replacing "MIDI" which give people the wrong idea.
    Last edited by Frogacuda; 07 Feb 2009 at 02:54 AM.

  4. This game is the business and Infinite Mode is the way to play. You can't lame up the score by strategically dying...your score in that mode is the number of deaths it takes you to get to the end (and it's not a very long game, so you can do it quite fast).

    If you don't buy this you're probably a piece of shit

  5. Quote Originally Posted by Joust Williams View Post
    If you don't buy this you're probably a piece of shit
    100% true.
    Currently playing: Binary Domain (PC), EVE Online: Retribution (PC), Guild Wars 2 (PC)

  6. I bought this game. I kept seeing the ad for it with the graphics of the first boss - which has always been one of my favorite bosses in all of videogames - plus I kept gettin that nostalgic vibe when i saw it. I checked my back catalogue I dont even own any of the original R-Type games besides the GBC port. I coulda swore I had at least the SNES version. I take back everything I said about this game. Its fantastic top to bottom. The music is now growing on me. Now I DO remember liking certain stage tunes from R-Type II.

    How does R-Type Delta and Final hold up after all these years? Im looking to get back into this series.

    Post: 777
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  7. I really like Delta. Graphics look abit rough because of PS1's jittery polygons, but not too bad because of horizontal scrolling. Final is prettier but not as good as Delta, but if you like R-Type they are still both worth playing.

    Post: 15200

  8. R-Type Dimensions Discounted on Xbox Live
    Grab the remakes of the original R-Type and R-Type 2 on Xbox Live Arcade for just 10 bucks this week.

    By Dustin Quillen, 08/03/2009

    Microsoft's Deal of the Week promotion soldiers on through the summer with this week's discounted Xbox Live Arcade game, R-Type Dimensions. The reimagined-for-XBLA double-threat of the original R-Type and R-Type 2 is now going for just $10.00 (800 Microsoft points) -- 33 percent off its normal price of $15.00 (1200 Microsoft points).

    Anyone thinking about grabbing this two-pack of classic Irem shoot-em-ups? Now would be the time, because this discount will only last until next Monday. Those laser-firing space fetuses aren't going to just shoot themselves, y'know.
    http://www.1up.com/do/newsStory?cId=3175417


    I bought R-Type Dimensions the day it was released back in Feb, the day I got my 360 in fact, but for those that haven't, now's the time.

    I say this game was worth it for $15/1200 points IMHO, so now at $10/800 points, there's no excuse not get it.


    Also, Fuck the haters.




    Last edited by parallaxscroll; 03 Aug 2009 at 09:54 PM.

  9. Damn, I only posted 3000 times in 6 months. I have been slacking.

  10. Shhh! Don't let Josh see this thread.

    There be some MIDI talkin' fools 'round these parts.

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