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Thread: R-Type Dimensions

  1. Quote Originally Posted by bbobb View Post
    Who's the idiot who designed this without a button config?
    What is the default config? I imagine it is near impossible to screw up configuration for a game that uses two buttons (three if you count turbo fire).

    Still, yeah every game needs button config.

  2. Quote Originally Posted by Cheebs View Post
    What is the default config? I imagine it is near impossible to screw up configuration for a game that uses two buttons (three if you count turbo fire).

    Still, yeah every game needs button config.
    Off the top of my head, A - Shoot, B - Turbo Fire, X - Call/Release Force, Y - Switch between 2D/3D.

    Does seem stupid that there is no button config to make this more joystick friendly...

  3. #83
    I'm surprised. This is pretty good. The 3D graphics are really nice, though not as nice as something like Gradius V. The game speed is correct, albeit at the cost of smooth scrolling.

    But at 1200 points, I'll just stick to R-Types on PlayStation.

  4. I don't like that the orb always sticks to my butt when it appears in Infinite mode.

  5. Played the trial, looks good and I love switching 2D/3D while fighting a boss.... but I will pass since I have the originals on PS1 and I should just play Final/Delta.

  6. I played through infinite mode to see all the new graphics. It's cool and being able to switch on the fly is sweet, but infinite mode makes the game boring as shit, as you can just rush along and die as you please. I may work on playing it regular again, but the lack of a button config is fucking frustrating as hell, because the default config isn't very comfortable on my joystick.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  7. Aside from the non-configurable button layout, both games are fairly glitchy. The Force Pod has a tendancy to get locked in walls and won't return when the retrieve/release button is pressed. At that point, you have two options, go retrieve it physically, or let it scroll off screen and eventually it'll meander back on from the left side. Twice, in one game, I managed to completely kill the backgrounds and foreground (everything was blacked out except for my ship and the enemies).
    "with new weapons perceived some disquieting movement"

  8. Quote Originally Posted by Kiken View Post
    Aside from the non-configurable button layout, both games are fairly glitchy. The Force Pod has a tendancy to get locked in walls and won't return when the retrieve/release button is pressed. At that point, you have two options, go retrieve it physically, or let it scroll off screen and eventually it'll meander back on from the left side.
    The original arcade games did that all the time.

    Twice, in one game, I managed to completely kill the backgrounds and foreground (everything was blacked out except for my ship and the enemies).
    But they didn't do that.

  9. Quote Originally Posted by Cheebs View Post
    The original arcade games did that all the time.
    Yep. These games are just the original arcade code with the new graphics laid on top. So aside from any graphical glitches, any bugs/problems you run into are the same as the arcade.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  10. What the heck is with the terrible music in this game!?! They do all that work updating the graphics, and do nothing with the awful sound. Hell, just load the original midis into any music program and change the base instruments for gods sake. Unless im missing something thats a deal breaker for me.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

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