People are still going to bitch that it's not enough and make me a special Wizard's Edition or I'm going to organize a class action law suit SO HELP ME GOD NAMCO IS THE WORST COMPANY ON EARTH AND MY ENTIRE YEAR IS RUINED I HATE VIDEO GAMES
Yeah. I'll start crying when my shipment of Ni no Kuni: Der Fluch der weißen Königin is cancelled and Amazon.de takes the money and i can't ever get my refund because the assertiveness of their German staff will be too intimidating. "Vhy did jou order ze Deutschland vershun if jou are in ze United States? Can you speekenze Deutsch? No? Sorry, ve cannot help you." and i'll say "Danke..."
Man, I'm so happy about this as a response that I'm STILL going to call them just to say "Nice recovery. I was about to swear off you guys forever and you saved it. Good show."
I'll just ask for King Namco.
By the by, I called Digital River and got a supervisor to say he'll email me when they get back in stock and they'll help with shipping. let's see if THAT happens.
...or maybe I can use that $20 coupon on Tales of Graces f and buy Ni no Kuni NOW.
Last edited by ChaoofNee; 26 Jan 2013 at 01:28 AM.
I'm almost 16 hours in and the game is still sending new stuff my way at a decent interval. Just about to get my third party member and a boat and set sail for new places, got the ability to craft items and weapons and all manner of stuff, so far have 24 familiars, and it's not slowing down at all. I've been consistently impressed with each new area, they feel fresh and interesting and provide new enemies/hunts/errands and I'm having a ball going through each of them.
The only thing that I haven't been the biggest fan of is how much the game holds your hand in certain areas. The combat itself can get tough when you're facing strong enemies, but outside of that the game works really hard to make sure you know just where to go and just what to do to progress. It works good to make sure things keep moving along at a nice pace, but takes away some of the wonder of figuring it out for yourself. Some errands and side quests still take a little while because they aren't really displayed on the map at all, but once you find the person or thing it is you're supposed to find, the game tells you just what spell to use or whatever else the case may be. Again, not a really big deal, as it still feels like it's early in the game, but I'll be interested to see if that tapers off at all as things move on.
Edit: Also, do not morph all your strong familiars at once or you will be woefully underpowered. And learn all the abilities you can at the level you're at before morphing them, I'm not sure if you can get the ones you would miss after morphing.
Last edited by Pineapple; 27 Jan 2013 at 05:00 PM.
Why can't battles just happen on the map? This game isn't on the DS anymore. These kinds of concessions don't have to be made. LETS DO IT WE WON LETS DO IT WE WON LETS DO IT WE WON.
Why do enemies who can no longer damage me chase me down? They eventually run away, sure, but the threshold is way off for this.
What's the point of being able to see enemies if most of them can't be avoided?
Why can't I quick save in a goddamn dungeon? These things are long.
Why are the affinity symbols so small? They're like 4 pixels x 4 pixels. My TV has a lot more pixels than a DS. Feel free to help yourselves to a few, Level 5!
Would it kill anyone to put an "E" next to equipped items at the "Sell" screen of a shop?
Worst dungeon map design since Grandia 1? Probably! Fushigi no Dungeon has better dungeon maps than this game. You know who designed the maps for that game? Nobody.
Bookmarks