
Originally Posted by
kedawa
Golden Axe is an incredibly short and easy game.
Also, it grades your performance at the end.
GA's scoring system has some interesting quirks like bonuses for "re-killing" with magic potions (may be a bug?), and causing an enemy to drop offscreen when killed. Some players at MARP like to leave a few potions strewn all over the place and use one at a time on dying enemies to start a re-kill combo.
Arcade TMNT should've used a different scoring system than just counting your kills- and yes, it needs more moves. The first stage is a piece of cake, then the difficulty shoots through the roof rather unfairly from stage 2 onward. Here comes the continue counter again, after about 2 minutes. Slap the start button, then repeat. Yawn. You probably need multiple players to stand a chance of 1CCing it.
The Punisher is one great Capcom beat'em up. I like how Capcom raised the background object interaction here (windows can now be shattered, doors can be bashed open, heavy objects like video game cabs and barrels can be picked up and thrown, etc). You get to play a little dirtier, even picking enemies up off the ground to grapple or throw them once again.
I miss the Sega that was. They went from being great to merely good. While Namco has them beat on gun games today (Rambo is sorta good but not awesome), it's criminal that their Virtua Cop 3 still lacks a home port. What is the "good"? AM2 and Yu Suzuki still make games for them.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
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