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Thread: Silent Hill: Shattered Memories

  1. This game being on PSP and PS2 is... surprising.
    WARNING: This post may contain violent and disturbing images.

  2. Quote Originally Posted by Low View Post
    Some ambitious ideas but not excited, half expecting it to be a point and click adventure or other casual tuned shit.
    Now that its on PS2 and PSP, has it been legitimized?

    I'm so tired of this shit though. The Wii's never gonna have new or interesting styles of play because it's so damn easy to make a PS2/Wii/PSP game and it covers a publisher's ass more (or so the theory is) to do so. It's happened with enough repetition over a long enough time that any ounce of optimism I could conjure would be wishful thinking.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  3. #33
    Nintendo should have thought of that when they released 10 year-old hardware. It's bullshit that this game isn't on the real trifecta of the PC/360/PS3 instead of the geriatric ward.

  4. It's bullshit that the only real asset a develop sees in the Wii is the affordability of development, or ease into a PS2/PSP port. I'm okay with older graphics as long as they're still fun to look at, or the game is just fun to play. I'm not okay with being sold on the Wii being another concept console like the DS and getting nothing outside of Wii Sports or Metroid Prime for proof of concept.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  5. #35
    The only difference is that the DS doesn't have any other platform awful enough to share code with. Next to no good DS games use the system's "features", and the same is true of the Wii, nor should they. The real bullshit is that either system sold well enough to get any third party support.

  6. Meh - I dpn't think there's anything wrong with sacrificing visuals if you give the consumer some sort of value trade off. For the DS, it was the touch controls and two screens. With the Wii it was supposed to be motion control, but look how that's been going. With both it was about affordability too.

    Speaking from an industry standpoint, I don't know how much longer companies could be in a visual arms race before isolating so much userbase that only a small percentage can afford to and even care about such things as a no.1 selling point.

    From a consumer standpoint, if I pay less for a lower graphic quality but am enjoying it just the same, where's the moral wrong, injustice, or lack of intelligence? I've just satisfied my want in the most prudent way possible.

    In any event, this is still bullshit. Like when they trumpeted Techu as a Wii game - only to find out a few weeks later that it would be on the PSP. To me the Wii had an interesting new direction that since developers didn't give a shit for, ended up going nowhere. So now it's just extended PS2/GC development for another 5-6 years.
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  7. #37
    Touch controls and two screens are negative value add, and so is waggle bullshit. Nintendo is getting what they deserve, except for the inexplicable sales.

  8. People have to understand that the teams most capable of taking advantages of a system's 'strengths' are not working on the Wii. And the Wii doesn't have strengths anyway, so it's a double whammy.

    You are absolutely right in the 'visual arms race', but I don't think the Wii is the sweet spot. Highly capable teams can still make lots of money on the other platforms. Now, it is my opinion that many of the teams working on the 'expensive' systems have no business doing so in the way that they are currently (too many 8 figure budgets are handed out these days)...but there is still a lot of money to be made on them.
    Last edited by Joust Williams; 07 Apr 2009 at 09:21 PM.

  9. Quote Originally Posted by Yoshi View Post
    The only difference is that the DS doesn't have any other platform awful enough to share code with.
    Except for Crystal Chronicles on DS/Wii. (Wouldn't be so bad if it were a 2D game, but a 3D DS game on a console is fugly.)
    No gnus is good gnus.

  10. As a PS2 owner, I love the PSP/PS2/Wii games. But yeah, it's BS the way developers are treating the Wii.

    Actually, it's the way they're treating consoles in general. If you decide upfront that the Wii is only for casuals and the 360 for FPS fans, you create a self-fulfilling prophecy.

    At least with the last generation, they tried to put port games onto all the consoles; only after a couple years, when hardcore games weren't selling on the GC, did devs limit themselves to PS2/Xbox.
    No gnus is good gnus.

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