Blah, blah...
Here's all you need to say to convince Frog (cue OnLive marketing materials):
"OnLive connects you to game servers through the Internet, instantly sending your controller actions upstream and the results back downstream at blinding fast speeds."
1ms! OMG!
Last edited by PKBMax; 26 Mar 2009 at 05:20 PM.
Frog is being optimistic, based on the numbers they quoted. Sure, Eurogamer just provided a good amount of evidence that would make one think "Ok, maybe those projections are a bit unrealistic", but that doesn't change that it still works. I mean they're demoing this shit live, it's not just made up.
People that believe the hype just believe that the lag won't be noticeable. They're not being unreasonable, they're just being overly optimistic.
On the other hand, the shit you've spouted about online play not "syncing up" or whateverthefuck shows a complete lack of understanding of technical aspects of the service.
That's the difference. So please, get the fuck out of here.
Last edited by FirstBlood; 26 Mar 2009 at 05:53 PM.
PBMax,
It's clear you have a rudimentary idea how this system works at best. The best bet for you right now is to re-read what frog and firstblood said, then contemplate it, then finally shut the fuck up before you make yourself appear even MORE stunned.
Lag is lag - just like now - instead of your system playing catch up - your frames will just "skip".
Originally Posted by remnant
Originally Posted by diffusionx
The point is that if it works for SP, it'll work for MP. You have done NOTHING to support your claim that MP requires some kind of special syncing other than huff and puff and call people stupid.
It might not work. There might be noticeable lag in SP. Which is what bbobb said. But you'll still be a wrong cunt because of the shit you were saying about multiplayer networking.I'm not even being optimistic, I'm just describing how it's supposed to work. If it doesn't work then it doesn't work, I personally have my doubts about its viability on a mass scale like everyone else. I was just going after PBMax's misconceptions with regard to "syncing" and multiplayer. The system doesn't compensate for lag by syncing, since that's not even possible in this kind of model. The only way it works (if it works) is by keeping the lag small.
Last edited by Frogacuda; 26 Mar 2009 at 06:01 PM.
In LiveOn's case it just drops frames, though. If it falls behind, it's not going to catch up by downloading extra data and accelerating through it, so that doesn't work. Again, this is something distinct from multiplayer networking or traditional video streaming.
Moving on from the previous discussion, since either I'm not explaining my point well or I'm talking to the wrong audience...
This thing and ISPs with monthly bandwidth caps don't seem like they'll get along.
LOL
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