This is perhaps the best way I can describe my position. I can make a distinction between a high level DMC 3 SE, Bayonetta, or even a NG player, but I can't really do that with GOW as competency in the latter is more due to familiarity with the game's AI rather than the intricacies of the combat engine. There are things I see done in DMC 3 SE, Bayonetta, etc., that I cannot do without putting in practice, getting the timing down, buffering, canceling, aspects that require a level of mastery, just something that is more rewarding for me and why I consider the GOW games and HS to be rentals - because there's really nothing that draws you back for more that you cannot revisit on YouTube. Just my thoughts, but this sentiment re-emphasizes why I love Bayonetta.


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