
Originally Posted by
A Robot Bit Me
See, this is exactly what I mean. Is there a difference between doing it with kick or doing it with punch? If the only answer is "because it looks different," then it's a needless rule. This would be like a shooter with two Shot buttons that functionally fire the same bullet, but one shoots red bullets and the other shoots green. Or a racing game with 300 cars that look awesome and diverse, but drive exactly the same. That's not variety. That's the definition of bloated design.
I'm not saying I want less attack options, I'm saying I want the game to give me reasons to do a given combo in some situations and not others. Not JRPG/Scurge Hive Because Ice Works On Fire Guys bullshit cop-out design, either. I don't think this is too much to ask. Hell, Devil May Cry 1 did a better job with it than Bayonetta.
So far, the only person who has been able to give me an answer aside from bbobb's "Uh, it's real deep. It just is, don't worry about why," was Dipstick saying that it suits your score to vary it up. This isn't really a good reason. It doesn't encourage better choices, just different choices.
Because you can have a different weapon on your hands and on your feet and each weapon has a different spin attack, hence needing to do it with either y or b.
There's nothing redundant in the combo system, there's a lot of options to make huge combos, and a lot of moves.
You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.
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