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Thread: Bayonetta

  1. Quote Originally Posted by FuryFox View Post
    Wow, isn't there an achievement for all Platinums? There's no way I'm playing the gimmick levels enough times to do that : ( Still working on the Alfheims right now, have a couple left. Is there a way to tell how many levels you've completed? I'm probably in the 40's, that weapon does look pretty sweet.

    There are some known exploits in the game (particularly the Kilgore glitch) that people are probably using to jack their scores up.
    Actually, it really blows there aren't achievements for all Plats, just getting 10 period. Getting Plats all over any difficulty Normal above gets you Jeanne, which is pretty cool since her weapons are the same as Bayo's but in different colors/names and all her taunts are different "You mudafuckah!".

    The only way I know to check what you've played is through Play History, but it won't take into account how many times you played each in total.

  2. Stolen from one website, which stole it from another website



    http://playboy.com/bayonetta/
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  3. Quote Originally Posted by Rocca View Post
    which is pretty cool since her weapons are the same as Bayo's but in different colors/names and all her taunts are different "You mudafuckah!".
    My favorite is Bitch, please. (/snl) , and her red lightsaber. You can make a pretty convincing Jedi/Sith based on some of the costume/weapon combinations. Get on it, Yoshi, you even have Force Speed!

    That Playboy shoot is gross. ...and lazy.
    Last edited by FuryFox; 14 Jan 2010 at 05:02 PM.

  4. I wish I were better at this game. I'm ok, but I find myself flailing every now and then on button sequences, and I get punished for it. The idea, of course, is to move fluidly from enemy to enemy and combo to combo. Then again, I'm still on my first play-through, so I suppose there's time to improve.
    "Fiends! Animals! Bastards!"

  5. I finished this last night. God almighty I love this game.

    The gallery feature is pretty incredible too.

  6. Quote Originally Posted by Prince Planet View Post
    I wish I were better at this game. I'm ok, but I find myself flailing every now and then on button sequences, and I get punished for it.
    If you botch a combo or end with a move with a lot of recovery, just cancel the animation with a dodge or jump to avoid getting punished. This works with literally every move in the game and makes high-recovery moves like Breakdance viable.

    Canceling into a jump then immediately doing an Afterburner Kick is a particularly efficient and reliable way to cut recovery frames and keep a combo going.

  7. Shortly after I posted that, I acquired afterburner for the first time...makes a big difference. I noticed how easy they make it to cancel, but I admit I'm not in the habit of doing it regularly such that I continue the combo attack. Same with dodge offset -- which is awesome -- I just haven't gotten into the habit of executing combos in prep for the dodge. Good advice, though, Robot. Also, I agree with epmode...this game is fantastic.
    "Fiends! Animals! Bastards!"

  8. Everyone get that parry ring ASAP. Trust me, it makes hard mode much more reasonable.
    You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.

  9. More like this amirite?!

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  10. It seems really hard to get into witch time without it. I'm pretty bad at parrying though...do you parry the precise direction of the attack, or just towards the attacker at the right moment? I do it to Beloveds by parrying towards them, even though their axe is clearly coming from the side (but it's huge, and who knows how the hit box is determined), but with basic angels I get inconsistent results.

    Hard mode feels a little cheesy right now because I either use Bracelet of Time to manhandle the fight, or the Beads the set a bomb for every dodge (which seems to do the bulk of my damage on certain fights). The successful parry/slash gives a nice chunk of WT and is really satisfying to pull off, so I'm trying to work that up even though accessory abuse would get through Hard a lot easier.

    -and no, you'd need to make her head smaller, her neck longer, arms longer, hips wider, butt bigger...Bayonetta has the proportions of fashion designer concept illustrations. I'd say she still looks pretty odd in cinemas and close-ups, but her body fits the animations really well. It's clear she's a product of deliberate design and not some anatomical ignorance.
    Last edited by FuryFox; 15 Jan 2010 at 11:26 PM.

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