I hate you.
Playing the game through on Climax right now, and I kind of wish the game did what Ninja Gaiden did in throwing completely new enemies and enemy patterns at you on the higher difficulty levels. Here it's just "some enemies get swapped out, they have more health, break hitstun more frequently, and you have less health. Oh, you can't use Witch Time out of dodges/counters either." Just kind of difficulty by the numbers; once you learn the enemy behavior and patterns it seems a lot easier than it should be. I'm not having the "omgomgomgomgomgomgomgomgomgI'mgonnadieeeeeeeeeeeefuckfuckfuckfuckFUCK!!!" moments I was expecting.
Basically, I wish the game got harder and more interesting. I guess I could start trying to Pure Platinum chapters... whee.
Yeah, this is more annoying than hard. I do like how it tests your ability to dodge while keeping a combo alive, though.
Some of the advantages of these accessories should've been woven into the combat and not tucked away to be unlocked on a second playthrough. The butterfly bracelet and the genei-jin shadow thing flesh the combat out and a add a nice "Do I save up for Torture or use my magic for accessories" friction that was sorely missing. The parry bracelet practically makes it an entirely new game. An actual videogame, turns out!
This is good advice. I spent some time messing around in an Alfheim portal just practicing hold combos. The depth is crazy since, as you say, the combo/hold effects also vary with each weapon loadout. Also, practicing hold combos is a nice step toward practicing dodge offsets, which I assume is necessary on the harder difficulties since the enemies will presumably break long combos.
"Fiends! Animals! Bastards!"
One thing I find works wonders on bosses and larger enemies, is using the X button for the gun. Just go ahead and let Bayonetta wail on the boss with her turbo shootin ability. It will get you magic and it will sometimes lead to a stun on certain enemies. Jawesome. Oh and ARBM is Un-American.
I SWEAR IF YOU BITCH ABOUT TWINSTICKS I WILL BREAK MY FOOT OFF IN YOUR ASSOriginally Posted by Dolemite
I must have one of the longer first playthroughs of Bayonetta- 16 hours and counting. I keep going back and doing earlier levels, trying for better scores, or finding the trickier album pieces in the later levels. I've also done a pile of the bonus rooms and left an equally large pile uncompleted. Some of those are a stone bitch.
James
My first run clocked in at around 17 or more hours, doing much the same thing -- lots of exploring and repeating various verses, and getting schooled in a few of the Alfheim portals. My second playthrough (again on Normal) went a lot quicker, and managed to get rid of most of those "Stone" awards...lots of golds, and even a platinum. I'll tackle Hard next, now that I'm more comfortable with the combos, holds, and dodge offsets. I'm surprised at how many Alfheims I missed. A little backtracking is fine...but some of them are REALLY ridiculous.
"Fiends! Animals! Bastards!"
Some of the Alfheim can be rough. I need to go back and get the last few birds on Hard still, I quit because I got stuck on one that basically forced you to play an Alfheim portal in order to get it.
Try to do those portals on hard is just plain bullshit.
You sir, are a hideous hermaphroditical character which has neither the force and firmness of a man, nor the gentleness and sensibility of a woman.
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