I should be used to Sonic being screwed over but I can't believe they let those fucked up physics into the final product. I haven't even played it yet but it looks almost game breaking from the videos.
Without the physics, it might as well be Bubsy for me. Being able to hit down on a hill and go into a roller coaster fast roll is like the core mechanic of Sonic, and it's broken here. It's faster to just run without the roll.
Like when there's a half pipe, you can't roll back and forth to get higher and higher, even. The accelleration is also really wonky at low speeds, so precision platforming (which there's only a bit of, mercifully) is really annoying.
I dunno, the engine is just not good. Worse than any other 2D Sonic. Granted the level design isn't Sonic Advance series bad, but the controls are worse than any of them.
I should be used to Sonic being screwed over but I can't believe they let those fucked up physics into the final product. I haven't even played it yet but it looks almost game breaking from the videos.
I get what you're saying, Frog, but oddly none of that bothered me. When I wanted to go fast, I spin dashed. Other times running is fine.
A lot of the mechanics are different, but it is a different game - being more focused on homing attacks then anything, really.
Again, I get what you're saying. I played through all the zones twice (the second time I was focusing on getting chaos emeralds). The first time I played through I was disgruntled about the game, but the second, once I had accepted it for what was there rather then what I thought it should be, I really enjoyed it. Just me, though. ^^
You have to stop to spin dash. Stopping in Sonic is not as much fun as going fast. The spin dash is really a crutch they added in Sonic 2 for scrubby players (not saying it isn't useful in high level play, because it totally is, but it's used a lot more sparingly). I don't play the game that way, because it isn't as much fun to play that way.
Also, I just don't like that Sonic feels like he has lead shoes on. He doesn't feel as good to control.
Sonic 4 is probably a fine paint-by-numbers nostalgia ride for casual Sonic fans who aren't picky about controls, but it's definitely the worst-controlling 2D Sonic ever, and it doesn't really stand out in any other regard either.
While playing it I felt like somebody who had never played a sonic game asked somebody who had, what their favorite parts of a sonic game were. Hence we got a casino zone, a green hill zone, a labyrinth, and that gear zone. Doing a homing attack from a standstill was faster than just running seemed broke to me.
No one's favorite part was Labyrinth Zone. That level is the Sandopolis of Sonic 1.
I don't mind the homing attack. They have that in Sonic Megamix and it works fine. Because the rest isn't broken.
Although the Sonic 3 spin-kick was much cooler and actually took skill. I wish they'd bring that back.
Fuck sandopolis.
Joystiq also hates Sonic 4. And the Sonic cycle rolls on.
R.I.P. Paragon Studios
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