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Thread: New Super Mario Bros. - Wii

  1. Just finished the main game with about 81 or so lives at the end of it. :P Fun game overall and I'm looking forward to getting all the star coins, but I do wish this was on the DS instead of the Wii and it had zero waggle/tilting/whatever. The shaking the remote to fly/pick up certain objects doesn't bother me too much, but the fucking tilt-platforms drove me nuts.

    I really like the game but right now I think it's probably the weakest 2D Mario game in the series (Well, not weaker than Mario Land 2 or Mario Land, but weaker than the rest); It just doesn't do a whole lot that is new (although what is new is pretty damn cool) and a lot of the time I kept thinking, "Oh, look, a desert/snow/pipe/water world. Oh, look, another Super Mario Bros 3 enemy. Oh, look, another song from New Super Mario Bros DS. Oh, look, more fucking tilting."

    It just kind of felt either half baked or that it originally started off as a port of the DS game and someone just decided, "Take what you have and just make new stages for this shit."
    Last edited by Geen; 16 Nov 2009 at 02:16 AM.

  2. Is there really a lot of tilting? Fuck. The waggle for flying and grabbing works well, but the tilting platforms really interrupt the flow of a level.
    Quote Originally Posted by C.S. Lewis
    Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience.

  3. Quote Originally Posted by squall_vb View Post
    Is there really a lot of tilting? Fuck. The waggle for flying and grabbing works well, but the tilting platforms really interrupt the flow of a level.
    There was enough to piss me off about it. Especially near the end there is a stage that, I think, was auto-scrolling, had a good deal of enemies flying towards you and you have to pilot a fucking platform with the tilting. Nearly threw in the towel on that fucking stage.

  4. Besides Melf with his daughter, has anyone else tried out the multiplayer for this yet? I'm looking forward to giving it a go next Saturday when I can gather people.

  5. The 1up trick from the original game is in this!
    Korly-"Everyone here is an asshole, SURPRISE!"

  6. Quote Originally Posted by Geen View Post
    Besides Melf with his daughter, has anyone else tried out the multiplayer for this yet? I'm looking forward to giving it a go next Saturday when I can gather people.
    I joined a 4-player session at a friend's apartment today, and we played through pretty much all of the first 6 worlds. It can get pretty hilarious with how easy you can fuck each other over and get bounced into enemies and off cliffs and so forth. Some parts (vertical levels) are kinda lame, but overall it was more fun than I expected co-op Mario to be.

    4-man totem poles to reach high places/items and synchronized butt-stomping to clear out screens of enemies are kinda neat, I guess.

  7. Quote Originally Posted by Sixfortyfive View Post
    I joined a 4-player session at a friend's apartment today, and we played through pretty much all of the first 6 worlds. It can get pretty hilarious with how easy you can fuck each other over and get bounced into enemies and off cliffs and so forth. Some parts (vertical levels) are kinda lame, but overall it was more fun than I expected co-op Mario to be.

    4-man totem poles to reach high places/items and synchronized butt-stomping to clear out screens of enemies are kinda neat, I guess.
    That sounds awesome. I'm looking forward to that. Do bosses get any tougher with four players? Do they take more damage or anything?

  8. Quote Originally Posted by Geen View Post
    Just finished the main game with about 81 or so lives at the end of it. :P Fun game overall and I'm looking forward to getting all the star coins, but I do wish this was on the DS instead of the Wii and it had zero waggle/tilting/whatever.
    Wat.
    Quote Originally Posted by Geen
    stuff
    The big problem with NSMW (BESIDES THE WAGGLE) is that it doesn't have an identity of its own. You're right about the constant throwbacks to older games but I still think you're selling it short. There's awesome new gameplay stuff in just about every level, not to mention the excellent level design.
    I really like the game but right now I think it's probably the weakest 2D Mario game in the series (Well, not weaker than Mario Land 2 or Mario Land, but weaker than the rest)
    Nostalgia is a funny thing.

  9. Quote Originally Posted by epmode View Post
    Quote Originally Posted by Geen
    I do wish this was on the DS instead of the Wii and it had zero waggle/tilting/whatever
    Wat.
    What's the confusion? I think I would've enjoyed this game more had it been on the DS since the levels are great lengths for portable play and the tilting would be impossible to pull off.

    Quote Originally Posted by epmode View Post
    The big problem with NSMW (BESIDES THE WAGGLE) is that it doesn't have an identity of its own. You're right about the constant throwbacks to older games but I still think you're selling it short. There's awesome new gameplay stuff in just about every level, not to mention the excellent level design.Nostalgia is a funny thing.
    The level designs were fantastic, but this feels like the biggest victim of "by the numbers" Mario design I have ever seen. Compare Super Mario Bros, Super Mario Bros 3, Super Mario World, New Super Mario Bros and, hell, lets even include Super Mario Land and Super Mario Land 2 - each of them feel like unique games that, while they're still Mario games, have their own personalities, mechanics and ideas. What was the freshest idea that NSMBW brought to the table that didn't include waggle (and, granted, I haven't played multiplayer yet, so I'm only basing this on single player)? The only thing I can think of are circular moving floors and unnaturally swaying platforms. Some of the new enemies were neat, but there wasn't enough.

    I know it sounds like I'm being really harsh on this game, but the Mario series is probably my favorite gaming series. When I play a new one that doesn't even seem to be making an effort to be as ground breaking/innovative/amazing as the others and instead relies on, "Let's give them what they know" then I have a problem with it. I do like the game, I just wanted to like it more.

    Now then, back to getting all of World 1's Star coins...
    Last edited by Geen; 16 Nov 2009 at 11:41 AM.

  10. Quote Originally Posted by Shin Johnpv View Post
    It's your TV then. I have no bars on mine, it fills the whole tv here.
    Then WTF? No other Wii games have the bars. Any ideas?

    *edit* LOL, it wasnt my tv. It was the Wii. Move along.
    Last edited by SamuraiMoogle; 16 Nov 2009 at 01:48 PM.
    Korly-"Everyone here is an asshole, SURPRISE!"

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