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Thread: New Super Mario Bros. - Wii

  1. It's funny that other genres have been getting more casual with things like numerous checkpoints, regenerating health, scalable difficulties (as opposed to being straight-up difficult), no game-overs, et al and yet Mario gets dumped on for passing out a lot of 1ups? And yet somehow manages to not "get it" because there isn't a casual-friendly auto-save-after-every-stage option?
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  2. What's the penalty for getting a Game Over in this? What was it in NSMB (DS)? I seem to recall losing all your lives being the same as losing just one: you start from the beginning of the stage and essentially don't lose any progress.

    If this is the case, why do they even bother with a cumulative lives count? Just do away with lives and 1-Ups. If you die, you start at the beginning.

  3. You go back to the last save point. But yeah, Mario games aren't about lives. All of them had a million.
    Donk

  4. The other funny thing about extra lives- they don't mean anything but I'll still knock myself out earning one, even dying 2-3 times to learn how to get it.

    James

  5. #295
    NSMB on the DS was generic as hell. I don't think I remember a single stage from the entire game. I think the characters were too big or the screen too small for the level design to really have been interesting. I remember it being mostly flat ground and bleah.

    Skeleton Bowser was rad.

    Still haven't bought the Wii one, but the video I saw looked to me like a vast improvement.

    Speaking of lives, I think I finished the GBA Super Mario World (where the 1up cap was opened past 99) with around 500 marios.
    HA! HA! I AM USING THE INTERNET!!1
    My Backloggery

  6. ...
    ...
    k I'll bite. why not.

    Quote Originally Posted by Bacon McShig View Post
    Yeah. Yoshi's Island? Piece of shit.
    I see what ya did there, guy. My point is I have Yoshi's Island 1. It was a neat adventure in graphics and art style. I was also young, so that helped its cause. You know what I didn't do? I didn't buy the DS sequel. I read things, learned it was the same dance, I said fuck it.

    This new hotness is just another sequel, right. If they're not gonna try to up the ante on anything (story, presentation, difficulty, etc.) on the solo game, I can save $50 and two hours. Multiplayer is awesome and I'd love to do it, but my friends are not very smart, soooo that's out. *shrug*

    Quote Originally Posted by epmode View Post
    I'd say this is about on par with SMW as far as difficulty goes. Definitely harder than Galaxy. (and in case you don't remember, SMW also gave out 1ups like candy)
    Oh I remember. The only thing I could say was pretty awesome about SMW were those special ultimate levels whatever they were called after you beat star road. That's about it. It was good memories back then. Maybe I'll roll that back when I have a kid or somethin'.

  7. Quote Originally Posted by Hero View Post
    It's funny that other genres have been getting more casual with things like numerous checkpoints, regenerating health, scalable difficulties (as opposed to being straight-up difficult), no game-overs, et al and yet Mario gets dumped on for passing out a lot of 1ups? And yet somehow manages to not "get it" because there isn't a casual-friendly auto-save-after-every-stage option?
    Sorry for accidentally falling into this. Let me tell you something about myself. PS2 era, I'm pretty sure before I got robbed I owned something like 150 PS games. What's my join date say for this forum? 2006? Well sometime after that, a friend co-buys me a 360 and I got a Wii launch day. I'm looking at my disc games and combined I'm counting a total of 21 360 'n Wii discs, combined. I have you guys, Drunken Gamers Radio, and jaded shmups forum to thank for that. You've talked me out of Bioshock, Grand Theft 4, Assassin's Creed, Battlefield, every Halo, and tons of other games I woulda dropped cash on until I searched the knowledge. Anything I hear that has a great story but there's no game in the videogame, I just watch the longplay so I can stay in the know to the inside jokes you crazy kids throw around quite often.

    So I didn't mean to sound like I'm singling Mario out here. Nobody has data on how much they died on infinite life games, but I fell for DS Mario and Galaxy, so I think beating a title with 86 spare lives is saying something. I love the 2D mario formula, so that's why I kept an ear out for these info things. But hey, if Geen wants to come out and say he was at 160 lives at some point in the game, ok we'll talk.

  8. Not having played Wii pretty much ever it is jarring how bad these graphics suck. They should have just made the game 2d. I just beat world 1. yay!

    edit - holding the wii controller sideways is not fun.
    Last edited by stormy; 17 Nov 2009 at 01:03 AM.

  9. It's... really about as ergonomic as any other vidja game controller.
    Donk


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