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Thread: 3D Dot Game Heroes

  1. needs clear data/new game+

    you can always unlock spelunker mode by naming a guy spelunker, in that mode he dies in one hit on everything

  2. she's about to beat it, i'll probably wait

  3. Quote Originally Posted by cka View Post
    for people complaining that it's too easy: unlock FROM mode stat, because you're not gonna see 2 blue dragons, a cyclops, and a bunch of mini-golems on the same screen in the default difficulty


    for the record, one of the mages had already disappeared when I got the screenshot... I wish I had gotten a screencap of the area I went in that had about 15 scorpions and 2 blue dragons (the dragons annihilated me in record time, since there was nothing to hide behind and abuse pierce with)
    The game slowed to a snails pace in the desert temple with three mummies on the screen one time. I hate tho think what this caused the engine to do.

  4. Quote Originally Posted by Dyne View Post
    The focal point. The area around the character looks fine outdoors until about 5' away. Then it looks like they smeared Vaseline all over the screen.
    Depth of field during gameplay is one of the most annoying features ever. Shit annoyed me in Wind Waker too.

    Game: "I WILL DECIDE WHAT YOUR EYES FOCUS ON. IT WILL BE AWESOME AS LONG AS YOU LOOK AT NOTHING BUT WHAT IS TEN FEET IN FRONT OF YOU"

  5. this game is soulless and boring i think i'm not going to bother finishing it

  6. Quote Originally Posted by dementia_ View Post
    this game is soulless and boring i think i'm not going to bother finishing it
    This is exactly how I felt last night trying to finish up the desert temple. Sure it rips off some of our most beloved games but it doesn't have a personality of it's own.

  7. Quote Originally Posted by Dyne View Post
    The game slowed to a snails pace in the desert temple with three mummies on the screen one time. I hate tho think what this caused the engine to do.
    short of me yelling at the tv cause the mummies & mages kept ganging up on me, nothing

    slowdown only really happens in temples; I figure its due to a combination of opengl effects they use for ambiance like the torch flicker and such

  8. Yeah, I got most of the way through the desert temple, but I think I'm done, at least until I get another strange hankering for gameplay like this in a few months/years.

    Before, I thought they were being generous with the $40 price, but now it seems about right. It's a cute little game that pushes those nostalgic buttons in many of us, but I think, perhaps... it just isn't much more.

  9. For me, (having Zelda 1 in my top 10 of all time), this game is pure awesomeness. It's what I've been waiting for for 20 years.

    Pretty much it IS Zelda 1 in concept with a little bit of Link to the Past thrown in. The enemy types and movements are mirrored, the weapons and items are mirrored, the style is mirrored, the dungeons are mirrored, the environments are mirrored, etc.. Even the way the character moves between screens and the viewpoint is EXACTLY like Zelda 1.

    Actually more of an enhanced, 3d remix of Zelda 1, kinda like doing the 2nd quest, so my mindset while playing is this is the 3rd quest.

    The added enhancements like save points, upgraded swords, dialogue, character creation and mini games (especially Tower of Defense) are pretty damn cool.

    Anyways, I went a little nuts and grinded Zombies for 5 hours using the Lucky Mallet, with the end result of a fully powered up Giga Sword and a trophy. Holy shit, is this thing unbalanced, takes up the entire screen and kill everything on it in in 1 hit, lol

    Almost done with my first playthrough (1/2 way the Dark Tower), and probably will start up From mode after this.

  10. Also, have been using the badass batman model for my character from Chux' s georama link, but I think I may have to swap to this:

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