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Thread: Brink

  1. Haven't taken it online yet as I didn't want to stay up all night after the preload completed, did a few challenges. My opinions might change when I take it online, but the few challenges I played seemed to be the natural evolution of the ET series. Freerunning is easy and helpful, going to have to check out just how bad the netcode is.
    Quote Originally Posted by remnant
    I live in the fastlane bitches.
    Quote Originally Posted by diffusionx
    Thats how we roll, ride or die bitch.

  2. I had some good fun playing the PC version online last night; the game itself seems great.

    The tech problems are extra nasty, though. I didn't have any lag issues on PC, but definitely some performance and visual ones. I really hope they get fixed promptly, because this seems like too good of a game to be thrown out for stupid launch stumbles like this.

  3. There is a day-one patch for the Xbox 360 version that addresses texture pop-in, network issues, and other graphical bugs.

    Not sure about the PC version.

    All the 360 reviews that went up today were written before the 360 patch went live, as there was an embargo on reviews that lifted at midnight.
    Last edited by jyoung; 10 May 2011 at 02:34 PM.

  4. Quote Originally Posted by Tain View Post
    I had some good fun playing the PC version online last night; the game itself seems great.

    The tech problems are extra nasty, though. I didn't have any lag issues on PC, but definitely some performance and visual ones. I really hope they get fixed promptly, because this seems like too good of a game to be thrown out for stupid launch stumbles like this.

    Are you using an ATI card? I've got an Asus G73 laptop with a Raedeon HD 5870 and the first time I launched the game my frame rate was no joke around 8 frames a second. I have 8 gigs of ram and a core i7. I exited and launched the game again, and Steam started doing its direct X install thing (not sure why it didn't on the first launch). After that things were much smoother but I still feel like I should have been able to put the settings higher than they were.

    I know ATI did a hotfix yesterday for this game but I had that installed prior to the instance above. At least it seems to run fairly well now, I'm sure there will be a few performance patches in the next month.
    Quote Originally Posted by remnant
    I live in the fastlane bitches.
    Quote Originally Posted by diffusionx
    Thats how we roll, ride or die bitch.

  5. Three people at the apartment bought this last night.

    I have the shittiest computer, a C2D and 4850. I got texture tile seams and shitty shitty performance, both with and without the hotfix. I'm not too shocked about it running poorly, but most PC releases of games that are developed for the 360 run pretty good for me.

    My girlfriend's PC is a bit better (OC'd Phenom II, 4870), and got good enough performance, but she gets the blue tint glitch. Most of the game was too blue to make out anything, both with and without the hotfix.

    And then another roommate, who has an i7 and 580, ran into disappearing enemy models briefly.

    All three of these things have been mentioned by Splash Damage developers as things they're fixing. Here's a specific list that a dev posted on NeoGAF:

    1.Dual core CPU - suffering lower performance than they should
    2.HD4000 lower performance than expected
    3.HBAO - should be off (it should be forced off to be honest) as massive performance lost currently.
    4.Use latest patches for ATI and NV
    5.Blue tint means post processing shader failed - try latest driver if still bad give me a PC config. We have got a capture of this, so working on it
    6.SLI/CF not improving performance
    7.reports of invisible player on net games.
    I kinda cracked up that "Dual Core performance" and "Radeon HD 4XXX series performance" were specifically called out. Messy launch of what should be a cool game.
    Last edited by Tain; 10 May 2011 at 02:41 PM.

  6. It definitely sounds like they rushed this one out on both platforms.

    The good news for PC owners is that they will get as many updates as possible as fast as Splash Damage can get them out.

    I hope this day-1 patch is good for 360 people, because with MS' certification process, it may be another couple weeks before we see another. My tard version shipped yesterday, so I'm guessing it shows up Thursday or Friday.

  7. Yeah all that shit definitely adds up. I can't remember Splash Damages past regarding patching so maybe someone who can remember the QW:ET cycle can chime in. I hope it's quick because this game feels like a natural evolution to the ET series.
    Quote Originally Posted by remnant
    I live in the fastlane bitches.
    Quote Originally Posted by diffusionx
    Thats how we roll, ride or die bitch.

  8. A lot of the complaints I'm hearing about this game seem very believable coming from Splash Damage. Quake Wars was really great but had the worst goddamn bots on the planet and this seems to still be true, plus it's dumbed down for consoles and they've been spread thin probably because they suck at console development.

    From what I've heard from someone who QA'd one of their games before it sounds like Splash Damage are really basically more mod team than developer proper and they struggle a lot with the finer aspects of coding. Activision has the resources to cover for them in that regard, but perhaps Bethesda does not.

  9. Well PC Quake Wars had a beta that I played in, and that game was running great even in the beta stages. When it finally came out, PC Quake Wars was rock solid on day-1.

    Quake Wars didn't really have any technical issues that I remember. The main thing that held it back was some of the levels had some real shitty bottlenecks that you'd spend the entire map on and never get to see any other part of the map. The shitty map design was the main reason I stopped playing the game.

    I also didn't like the fact that Quake Wars made you switch classes a whole bunch to complete objectives, whereas in the original Enemy Territory, most of the objectives could be completed by any class, except when the engineer was needed for planting/defusing dynamite.
    Last edited by jyoung; 10 May 2011 at 03:03 PM.

  10. Quake Wars had a lot of techical issues in development that they struggled with. And the console versions were a mess.

    Also, the AI was completely abominable, which isn't a huge problem for normal players but it made all the offline playing I did writing a guide for it pretty unbearable.

    I'm kind of disappointed there's not a real single player component in this one. I remember hearing that there would be ine, but it turns out it's just bot matches.

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