Page 14 of 23 FirstFirst ... 10121314151618 ... LastLast
Results 131 to 140 of 230

Thread: Brink

  1. #131
    Quote Originally Posted by JM View Post
    THANKS FOR BRINGING THIS UP GUY! NOT ENOUGH OF THIS DISCUSSION IN GAME THREADS IMO. GREAT POST!
    Do you ever post anything that isn't bitching about what someone else posted?

  2. Yeah. Really good shit in Galleria (the best forum).
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  3. Splash Damage just put out a big update on their blog:

    http://www.splashdamage.com/node/803

    Now that Brink has been released in North America, we've had hundreds of thousands of people create their character and join the civil war for the Ark. Seeing the game out there being played and enjoyed by so many is very exciting for us, and we've been hopping into multiplayer matches ourselves to get in on the action with all of you.

    Before we dive into this blog update, we'd like to extend a huge thank you to everyone who's been sharing their feedback about Brink. We keep a close eye on what all of you have been saying about the game and wanted to give you an update on what's been happening on our end:

    Xbox 360 Update

    We've now put up our first game update on the Xbox 360, which went live at launch. It addresses several of the issues raised in some of the early US reviews of the game and brings with it some major improvements.

    Most importantly, this update significantly reduced texture loading times thanks to improved hard-drive caching. It also improves client prediction when playing online – in other words, you'll experience much less “rubber banding” in multiplayer. We've also fixed several issues that could lead to the game freezing, and resolved an issue where Brink would insist on playing all of the training videos rather than just the introductory one.
    If you've not yet got the update, simply restart the game while your Xbox is connected to the internet.

    We've also been getting new reports of lag when playing online, especially in matches with lots of human players. We're all huge multiplayer fans here at the office and we know how important a lag-free online experience is. We're urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.

    PlayStation 3 Update

    The PlayStation 3 version of Brink has also received its first game update late Monday. It incorporates the same prediction fixes as in the Xbox 360 version, resulting in a smoother online performance. In addition, host migration has seen several improvements as well, and we've fixed an issue where the Ability Wheel sometimes displayed the wrong class abilities. This update also fixes several potential freezes and, like the Xbox 360 version, now only plays the introductory tutorial video at the initial prompt, rather than all of them.

    Even though PSN is currently offline, you'll still be able to get this update if your console is connected to the internet. Once PSN is back online, we'll closely monitor player feedback for this platform.

    PC Update

    On the PC side, we're pleased to report that we've put together our first game update, bringing two immediate improvements to Brink:

    It greatly enhances the crash reports we're getting through Steam, with more detailed information coming our way from now on. While this doesn't sound very exciting for you as a player, it's really useful for the Brink team as it'll allow us to track down the underlying issues much more quickly and work on fixes for them – particularly stability issues relating to compatibility.

    This update also fixes an issue where closing the game before getting to the character selection screen can corrupt your character data and make it unusable. Until the game update comes out, we strongly recommend not shutting Brink down during start-up to avoid this issue altogether.

    Better yet, this update is already on the way to Steam and you'll get it automatically through the Steam client as soon as it's out.

    In other PC news, we've also been working closely with the guys over at Bethesda Softworks to identify and solve any hardware compatibility issues that people have been reporting. For the AMD graphics card owners out there, make sure you've installed the latest AMD video drivers as that will solve a fair few of the visual and performance issues out there. Similarly, if you have an NVIDIA card and are experiencing issues with the game, make sure you've got the latest NVIDIA video drivers installed.

    The next game update for the PC version is already in the works, and includes a fix for the FOV issue some of you have been reporting on the forums, among several other things. We'll have more information to share on that soon.

    Statistics Site

    We've also seen a few questions about the Brink statistics website and what you should be doing with the VIP code that's displayed in the game. When the Brink statistics site launches on www.BrinkTheGame.com, you'll be able to register a profile on there and can then use the VIP code from inside the game to link your Xbox 360 gamertag/PSN ID/Steam ID to it. More details on all of that soon!

    Lastly, please do keep your Brink feedback coming. It's really useful to us and we really do check all of it. We have teams at Splash Damage and Bethesda dedicated full time to resolving any issues you discover.

    That's it for now - thanks for reading and see you online in Brink

  4. I was excited about this for splitscreen co-op...

    ...then I saw it didn't have it and I was sad.

  5. Quote Originally Posted by JM View Post
    THANKS FOR BRINGING THIS UP GUY! NOT ENOUGH OF THIS DISCUSSION IN GAME THREADS IMO. GREAT POST!
    At least I've brought more to the table than you have.


    Sounds like a patch last night on Steam broke some stuff, but they've fixed it since they claim:

    Brink Patch Deletes Characters
    Last edited by Spent; 11 May 2011 at 06:33 PM.
    Quote Originally Posted by remnant
    I live in the fastlane bitches.
    Quote Originally Posted by diffusionx
    Thats how we roll, ride or die bitch.

  6. All things considered, the most dissapointing part of this game so far has been the auto turrets.

    They rarely shoot anyone and I have never been killed by one since you have plenty of time to shoot it dead before it eve notices you, no matter how close or directly in front of it you are. Furthermore, you can't repair your turret until after it reaches a damage threshold, which really ruins part of their utility as you can sometimes be forced to leave a turret that's almost broke without being able to repair it first OR be forced to waste a supply segment building a new one.

  7. Good. Turrets are for pussies. Keep that shit in Team Fortress.

    I didn't like it when they first added turrets to Quake Wars, anyway. There were a couple maps in Quake Wars where a turret or two could be placed, infinitely repaired and stall out the entire map until the defense wins.

    Two tips I've seen for reducing lag in the 360 version:

    1) Install the game to your hard-drive
    2) Play "competitive" mode instead of "standard" mode to bring the player count down to 5 vs. 5.

  8. The problem is they're worthless so they might as well have given the engineer class a different thing to make them unique. You still need engineers to double up what you get from command centers (which by the say, the health buff only applies at capture and spawn, which is fucking stupid. If you have the center and your health regenerates you should get back the terminal health boost) though, so it's not even as if you can just ignore the class.

    Also, as far as AI goes, I've tried the third mission for the police guys about four times and you cannot win it with all AI team mates. Every time you try to get the info back there will be no less than 5 guys waiting for you at the terminal, if you guard the terminal no one on your team will ever successfully get to your location. You're just always fucked.

    EDIT: I'd really like to impress the idea that the more you play this the less and less likely it is you can win an objective game where you are not defending, those reviews are right. That mission I'm talking about for example, think about it this way: imagine if on 2Fort everyone on the enemy team was camping in your base where you need to bring the intel to score it, but they spawn in your base (closer to where you're bringing it) and you spawn in their base (closer to where you pick it up from) and if you drop the intel and they touch it they return it. On top of that you have to interact with the desk for ten seconds to deliver the intel, so even if you just killed everyone all they have to do is spawn, run back to where you are (which they can do very quickly) kill you while you're defenseless and touch the intel and it returns and you have to start all over. On top of this NONE of the AI on your team will attempt to secure the delivery point but for some reason the enemy team will absolutely build turrets where you need to capture it. Those turrets don't do much, but it show that they have intentions to occupy the area while your team does not. I waited for TWO minutes (a lot of time in a ten minute game) hidden in a corner of the return area with a turret and mines guarding me waiting for the rest of my team to come flood the area since I was there and they never did. Half of them stayed in the areas where you pick it up at.

    As a side note though, playing the renegades on that same mission is a breeze. No matter what you will win and it will be awesome.

    It's in need of some serious patching and balance, at least for the AI. I bet with all human players it's much more enjoyable.
    Last edited by Opaque; 11 May 2011 at 09:20 PM.

  9. I've been playing a bunch online today, with dynamic shadows off (lol), and having a lot of fun. This should be pretty awesome come tomorrow, on the new PC. augh pumped.

  10. I'll be on tonight. I'll mess with the single for a bit, by mainly want to try online.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Games.com logo