That chart is crazy, I play the middle body type which two weapons should I use?
Some good info I found:
Health
Light has 120 health
Medium has 140 health
Heavy has 180 health
Up to five extra Health Pip buffs can be acquired. One from Hardened, Two from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The following Health Pips add +25, +20, +15 and +10.
Having all buffed Health Pips is a total 100 extra health.
Damage
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Legs (0.75x)
Weapon damage starts off at their listed number, but after a point, they begin to lose damage. Most Assault and Long Rifles seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting. SMGs, Shotguns, Heavy guns and Pistols however begin to lose damage as early as 6m (Tokmak) or as far out to about 20m (Sea Eagle).
Accuracy
Sighting will give you better accuracy over crouching in most cases. Sighting overrides posture, so it is not necessary to crouch and Sight to get best accuracy. Moving while Sighted will also maintain best accuracy. Accuracy when Knocked Down, Climbing and Sliding is 10 for all weapons. Firing extended bursts will amplify the power of spread increase and recoil. Maximum inaccuracy varies between weapons, but you really shouldn't be spraying anyway.
Weapon Chart
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That chart is crazy, I play the middle body type which two weapons should I use?
I'm liking the Gerund as my primary and Carb-9 for my secondary.
It really depends on the map, though. The Rockstedi is a nice AR to use at longer distances. I haven't tried any of the sniper rifles yet.
The sniper rifles have a relatively long reload time and time between shots. They also carry so little ammo that they don't last you that long. In a game where people seem to SWARM areas, they just don't feel like great options to me. Even when I nail every shot I take down people much slower than with two automatics.
Been having so much fun with the light body type (you can jump off a wall toward whatever direction you'd like), the Sea Eagle or whatever, and the SMG that starts with "b".
yeah i don't know what any of this shit is called.
I'm a big engineer fan because of the turret and land mines, not that the turret is incredibly useful on it's own but it can help you in a clutch sometimes and I bet it gets better when I hit level 20. I find that being the light body type makes me die too quickly when ambushed while building something but more so it just doesn't give me the more powerful weapons I want. I actually used the heavy body types for a night and it was incredibly powerful on the right maps, since you can take more hits and hit back harder when guarding objectives or holding choke points; but on other maps you have to spend so much more additional time moving around objects to find stairs instead of just going up a climbable spot that you really hurt yourself. The map where the security takes a robot and breaks down that huge scrap door? As a large guy you can't leave your spawn and jump right up to build a turret aimed at their hallway they run up, you have to run all the way around, which really wastes time. Then again, on the level where you're security and you guard the prison door, you can just stay up top and build turrets on the wall openings and just wail down from the side openings with your huge Gatling guns. It just really depends on the map, which makes it more work than it's normally worth.
The middle body type gives you strong enough weapons but enough maneuverability that you can basically do everything you need to as an engineer.
When I want to be a soldier I totally just go heavy body type and if I want to be a medic or an operative I go light, because getting somewhere fast is all that really matters for those classes.
Last edited by Opaque; 14 May 2011 at 11:16 PM.
I started playing this today. It's fun!
I'm currently using a heavy engineer with the EZ-nade and the Rockstedi. I use the Rockstedi most of the time (its fantastic, fires fairly fast and does awesome damage, 3 body shots to a light and they're dead) but the EZ-nade is great for pushing back people at choke points.
I love the second shotgun you get as a heavy. But it sucks that only heavies can use it. The shotgun for medium body type is worthless.
Interesting that the price for this game has gone back up to the mid-$40s. I guess word is out now that the game isn't nearly as bad as the reviews make it out to be.
So the revolver pistol with the COG scope attached is basically as good as a sniper rifle. Try it out! That thing is a beast.
On the ship map where you have to hack the vents, there's a way for the attacking team to go underneath the ship and come up right above the objective. Makes that objective a ton easier.
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