Too bad. I have to work later today and all day tomorrow. Guess I'll check out the patch Sunday night.
I heard that the 360 patch is up now! Haven't checked to confirm myself, but I will after lunch.
Too bad. I have to work later today and all day tomorrow. Guess I'll check out the patch Sunday night.
Looks like they slowed down the time it takes to remove a hack box. Good change!
Stat site has gone live at brinkthegame.com
The most glaring stat is how imbalanced a lot of the maps are in the defense's favor.
Winning percentages from the brink stats site, with defense on the left and offense on the right:
Xbox 360
Security Tower -78% vs. 22%
Shipyard - 67% vs. 33%
Container City - 64% vs. 36%
Aquarium - 60% vs. 40%
Refuel - 60% vs. 40%
Terminal - 58% vs. 42%
Reactor - 53% vs. 47%
Resort - 50% vs. 50%
PS3
Shipyard - 73% vs. 27%
Container City - 70% vs. 30%
Refuel - 66% vs. 34%
Security Tower -64% vs. 36%
Aquarium - 60% vs. 40%
Terminal - 59% vs. 41%
Resort - 51% vs. 49%
Reactor - 48% vs. 52%
Only Resort and Reactor are reasonably balanced.
Last edited by jyoung; 31 May 2011 at 04:25 PM.
Yeah some of the setups are completely ridiculous. Last match I had the enemy was spawning practically on top of the escort.
Something as simple as increasing the time it takes to respawn (for defense) would do wonders.
Honestly, I'd like to see them fix up Stopwatch a little bit more than anything. I'm fine with not-too-balanced maps if there's a switch-sides game mode that ends the game early when appropriate.
In the original Enemy Territory, I believe the spawns for the defense were every 30 seconds.
It's what, 20 seconds in this game? Not to mention so many of the levels have the defense spawning ridiculously close to the objectives compared to where the offense has to spawn.
New update is live for consoles:
PC Update still to come.In addition to our on-going game updates for Brink, we’ve also been working on a bundle of balance tweaks based on the feedback we’ve had now that the game is out in the wild.
These tweaks are coming to all three versions of Brink and are being rolled out via our netvars. If netvars sound entirely foreign for you, they’re part of a system we developed for Brink to allow us to tweak various aspects of the game without requiring you to download a full game update.
Let’s have a look at what we’ve got in store, shall we?
Objectives
Hackboxes are getting a significant tweak across the board to help out attacking teams. We have drastically increased the time it takes Engineers to “de-hack”, making it easier for the attackers to actually get the hack done.
In addition to the Hackbox change, we’ve got several other objective tweaks coming, as well. For starters, we’re doubling the XP received for completing Primary Objectives in the game, so if you tackle one of them, your reward will be much greater from now on.
Map-specific adjustments:
Aquarium: Elevator generator construction time decreased
Container City: Robot health increased
Reactor: Terminal hack time slightly increased to balance new hacking mechanic
Resort: Gate hack time slightly increased to balance new hacking mechanic
Security Tower: Passcode return time increased
Security Tower: Passcode transmit time decreased
Abilities
Somewhat unsurprisingly, we’ve also been unable to keep our hands off Brink’s player abilities. There’s a single tweak coming your way here, with the Medic’s Adrenaline ability now having a shorter duration, which’ll make timing the ability right even more important.
When Will I Get These?
These changes are already live in the Xbox 360 and PlayStation 3 versions of Brink. If you’re on the PC, you’ll be getting the entire batch of balance changes alongside the next game update.
Just a heads up, this piece of shit game is $20 on Amazon today.
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