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Thread: Halo: Reach

  1. Quote Originally Posted by Yoshi View Post
    Thanks. This is so far the best I have seen for jet packs:

    Click for full size


    This guy was hovering maybe four feet off the ground, and the assassination animation had me jump up and spike him downward. It was fucking great. I made a video too, which shows it better.
    You can link the video too with the Bungie rendering service.

  2. Someone assassinated me midair and it did the same thing - it was pretty awesome

  3. Quote Originally Posted by Destro777 View Post
    My 2 cents:
    Honestly, this game needs alot of work. The biggest thing for me is just the feel of everything - it feels weighty and sluggish compared to the other Halos. Mushy is a good word. The guns have no real impact. The pistol and DMR feel and sound like im shooting a cap gun. Sometimes in a crowd I cant even tell if I killed anyone - I have to glance at the layers of super small side text, yet when you get a mere assist you get a huge medal that pops up. Basically the immersion and impact just isnt there. Melee is also weird with the new shield system. Basically a 50% vs 10% shield person have no melee difference since it doesnt carry over to the health. They both go to 0% v 0% shields.

    Spawning on top of grenades is never a good thing. Neither is spawning 2 feet in front of a guy with a sword. Thats pretty inexcusible in an online shooter. Sword base is one of the most bland maps ive ever played. I was pretty surprised by how bad it looked.

    I do like the 1flag CTF game modes and the armor abilities are cool + i like the powerhouse map - its just the classic fun halo gunplay is just missing. I dont find this game all that fun in this state.

    I was always more of a Big Team Battle player so im pretty anxious to try Invasion. Im interested to see how more hardcore Halo 2 and 3 fans who never really left the series feel about this beta around TNL. Ill find out how my local friends feel on monday. First impression is disappointment for me Just being honest...
    Were you playing FFA? The spawning in front of enemies etc. issue shouldn't ever come up in team play and if it does, is easily fixed in the map editor. Part of team play in Halo 3 was controlling enemy spawns and I'd be surprised if the system had changed much. I'm a fan of the melee change since it encourages actual shooting and using headshot weapons, and from what little I played I really liked the feel of the DMR, pistol, and needler rifle. And personally I prefer not having a huge banner come up when you kill people (MW2 style).

  4. Quote Originally Posted by mannerbot View Post
    Were you playing FFA? The spawning in front of enemies etc. issue shouldn't ever come up in team play and if it does, is easily fixed in the map editor. Part of team play in Halo 3 was controlling enemy spawns and I'd be surprised if the system had changed much.
    Sword base 1 flag ctf. The attackers have no real base. You spawn all over the place - sometimes right in front and above the flag room, sometimes way on the other side of the map (and someimtes on top of grenades). Compare that to say H3's high ground: attackers have their own base near the beach - or orbital: attackers spawn in the upper sections of the ship. Its definately different in Reach.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  5. Oh, alright, yeah. I played that gametype yesterday and you do seem to spawn everywhere. Shouldn't be a big problem as it's fixed by just changing spawn points in the map editor.

  6. #256
    So I'm just going to eat crow now and get it over with. This is easily the most fun I have had with a multiplayer FPS, even if it does require troglodyte controls.

  7. #257
    Quote Originally Posted by mannerbot View Post
    You can link the video too with the Bungie rendering service.
    Yeah, I forgot to upload the video. I will do so next time I play.

  8. Quote Originally Posted by Yoshi View Post
    So I'm just going to eat crow now and get it over with. This is easily the most fun I have had with a multiplayer FPS, even if it does require troglodyte controls.
    Man, we all need to get on tonight (or tomorrow, depending on how long my chores take )
    Last edited by Master; 01 May 2010 at 06:42 PM.

  9. I really miss B being the punch button and using the bumper to switch grenade types, theres probably a way to configure it that way but I havent checked. I can't deal with melee being a bumper

  10. It's a lot more useful that way though since you can aim while meleeing. I stuck with default in Halo 3 just because I didn't want to have to get used to bumper jumper, but might as well now since it's a new game.

    Also, I didn't notice yesterday that your current location is listed next to the minimap. Pretty nice touch as it standardizes callouts.

    I'll be on tonight, add me!

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