Originally Posted by TNL on Demon's Souls:
Whatever, jerks!Originally Posted by TNL on NSMB Wii:
How does sparse checkpoints = making games too easy? Isn't it the opposite? They're saying that any idiot can credit-feed their way through a shooter if they're willing to continue enough. Instead of applying that to Mario, they figured that it's better, if you lose all of your lives, to be asked to replay the stuff that you can beat before retrying the part that you couldn't. And they're right. It does make you feel like you're better at the game, and it does it without injuring the game's difficulty at all.



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