When Yoshi talks about Nintendo's fuckups, he's not talking about something that makes bad business sense. Nintendo could re-release the fucking Fatboy and still buy the Eastern Seaboard with the profits. He's talking about bullshit motion controls ruining everything which is almost always accurate.
What have the motion controls ruined? Please tell me how motion sensitive controls have become a hideous cancer ruining every game they touch? Sure they've been implemented on some truly ass games but those games were likely to be ass in the first place. People pissed and moaned that the touch screen on the DS was going to wreck the system but some games used it and used it well, some ignored it altogether etc. etc. There were truckloads of shit games back when Atari had a stick and one button. Once again it's the dev's fault and not the features of the system.
![]()
![]()
http://www.fvza.org/index.html
![]()
![]()
Devs weren't making shitty Atari games because they were trying to shoehorn in a crappy gimmick though. So many potentially good Wii games (and others that are excellent otherwise) have suffered from having crappy motion controls added just because it's there. Some devs did it right (Metroid Prime 3, RE 4), but the majority haven't. Even Nintendo itself is guilty. I know I really didn't want to shake the fucking wiimote to pick up things in NSMB Wii, and while it didn't break the game, it didn't add a damn thing to it. It's motion control for motion control's sake, and it needs to stop.
Last edited by epmode; 06 Jan 2010 at 12:43 PM.
I can, but only one: Mercury Meltdown Revolution.
No More Heroes had waggle, and was fun.
Originally Posted by C.S. Lewis
Bookmarks