I didn't like the 16-bit versions of Exile. They lost a lot of the creepy atmosphere of the 8-bit versions. The AGA version is particularly bad because the physics are slightly broken and eliminate a couple of the more creative solutions to some puzzles. I also really don't like the AGA graphics - they feel both too colourful and too zoomed-in. It's hard to navigate the game when you see less of the caverns. The ECS version suffers from similar problems, but to a lesser degree.
And European gaming history is incredibly important. Another World was the direct inspiration for ICO and Shadow of the Colossus. DMA Design is pretty much singlehandedly responsible for the modern concept of open-world sandbox gaming (though Bethesda also made significant contributions). I think that, apart from the Mario games, European platformers are far more important and influential than most of the Japanese ones.
Batman: Arkham Asylum is fascinating when viewed from the context of European gaming philosophy. Look at how it lacks a jump button - a trait shared by many other European games such as Beyond Good & Evil, Black, and Heavenly Sword. Also look at the quasi-Metroid-but-not-really collectathon elements - that style of collecting is seen in games as far back as Jet Set Willy, and is also incredibly common in Rare's games.


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