
Originally Posted by
A Robot Bit Me
All four Genesis Sonics would've been great, but every one of them had way too many moments where Sega figured we were getting bored of the reason we were playing -- that we were bored of the reason we weren't bored -- and threw a slow-as-molasses water level or something equally pace-breaking like Sandopolis at us. There were little things too, like the horizontally aligned fans in Sonic 2's Oil Ocean. In a game about speed and momentum, here are these riskless, unavoidable obstacles whose only purpose is to break the purpose of the entire game for a few seconds.
Shit like that is all over every Sonic game. They are baffling and self-defeating decisions of design. Come to think of it, they are a perfectly fitting representation of contemporary Sega. The Oil Ocean Fan should adorn the "SEGA" intro screen of every Sonic Chronicles, Golden Axe 360 and Shining Force Neo from now on.
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