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Thread: Crimzon Clover

  1. Actually the joystick support is spotty in my experience. Doesn't work with 360 TEs but it works with a couple PS3 sticks I tried.

  2. I find that odd. I've been using an HRAP 3 from the start, so that's nothing I've noticed. Hopefully a patch can tackle that later on.
    The 3 minute Time Attack is a fun addition IMO.

    CCWI is more of an improvement over its original than DOJBL makes over DOJ. It's hard to go back to the vanilla version now. At the end of a stage I'll pick the extra stars item, given that the extends come from the star count. I once had a midboss cough out a 1up at death when I was on the last life.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  3. #33
    Quote Originally Posted by Tain View Post
    Doesn't work with 360 TEs
    Son of a bitch. I guess I'll try a Saturn pad today instead.

    edit: Either it doesn't quite like my Saturn pad, or the pad itself is starting to wear out, because the game doesn't want to recognize down. As if the game needed further challenge...
    Last edited by Yoshi; 07 Jun 2014 at 04:09 PM.

  4. Yeah, it's super obnoxious. The game is great though, put a few credits in with one of said PS3 sticks. It's actually a bit less Cave-styled than I expected (largely due to the lock-on system and all of the big enemies that clear the screen on death) but it's as tightly designed as you'd expect from being made by one of the world's very best STG players.

  5. #35
    It struck me as a mix of RayCrisis and Ketsui from the one level I was able to complete without being able to move properly.

    I don't understand how the 360 TE stick doesn't work at all. You'd think the game couldn't tell the difference between that and a standard 360 pad.

  6. Yeah, that's where my confusion's coming from. Funny enough, back in 2010 or so I was working with this one library that could read inputs from a 360 pad and from a 360 TE stick, but not a Hori EX2. It was about as weird as this.

    Whatever's going on, this game probably isn't reading inputs through the XInput. JoyToKey exists, and will work, but it's obnoxious as hell.

  7. #37
    I'll just be patient and wait for a patch rather than messing with J2K for this. Between this and the new USFIV PS3/4 stick, my temptation to buy another is growing, but ideally I'd put a pat top on that one, which would make it less than ideal for shooters.

  8. Point-blanking large enemies or getting a lot of lock-ons at a time (i.e. enough for 8.0x or better) sure seems to help the Break Gauge.
    Midway through stage one where you see a flying donut ship after the large tanks that come out one at a time, I'll turn on Break Mode then take it down with as many lock-ons as possible. Staying fairly near the top to spray down the kamikaze herd seems to build the BG faster- generally resulting in a Double Break Standby. Too far back seems to result in Break expiring. Just watch for the blue "suicide" bullets as they bite it.
    IINM, you get more stars if you point blank in Break Mode or DBM.

    It is a bummer to lose a DBS when it shows up during the last 5% of Break Mode. Major "D'OH!" moment.

    Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)

  9. #39
    What's the system requirements for this? I'm not sure if those tired old hamsters that power my ancient pc are up to any kind of games, but shmup.

  10. #40
    System Requirements

    Minimum:
    OS: Windows XP/vista/7/8
    Processor: Pentium 4 2.80GHz or better
    Memory: 512 MB RAM
    Graphics: Direct3D support
    DirectX: Version 9.0
    Hard Drive: 800 MB available space
    Sound Card: DirectSound-compatible sound card

    Recommended:
    OS: Windows XP/vista/7/8
    Processor: Pentium 4 CPU 3.40GHz(2 CPUs) or better
    Memory: 1 GB RAM
    Graphics: GeForce7900 GS eq. or better
    DirectX: Version 9.0
    Hard Drive: 1 GB available space
    Sound Card: DirectSound-compatible sound card

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