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Thread: The Witcher 2: Assassins of Kings

  1. Preordered this last night to save a few bucks, despite not being ready to play it. I wonder how disciplined I should be in trying to play through the first game before this one...
    2 GET GUD @ OVERWATCH + SWIGGITYSIX#1322

  2. Quote Originally Posted by sedition View Post
    Does the story continue directly after The Witcher 1. Can I jump right into this one without knowing what unfolded in part one are should I play part one first?
    I read that it'll have a recap kind of integrated into the game Yakuza-style. So it's not necessary to play them both, but if you intend to play both at some point, best to do it in order.

  3. Quote Originally Posted by sedition View Post
    Does the story continue directly after The Witcher 1. Can I jump right into this one without knowing what unfolded in part one are should I play part one first?
    There's a short recap although it's nothing like the Yakuza games. Any questions you might have about characters are answered in the excellent journal system.

    Despite the improvements here, I think the first game is still worth playing just because its decision/consequences system is so unique.

    Quote Originally Posted by MechDeus View Post
    Basically I'm asking if the character actually has a presence and weight in combat and is based more on player skill instead of dice-rolling.
    Yes. You control each swing now and the dice rolling only appears to affect damage, not accuracy.

    The developers have talked about how Demons' Souls is an influence and it's pretty obvious. The combat is slow-paced and deliberate and you'll get cut to pieces very quickly if you're not playing carefully.
    Last edited by epmode; 17 May 2011 at 08:03 PM.

  4. When's this coming to consoles?

    I can't find any dates.
    Boo, Hiss.

  5. Quote Originally Posted by Frogacuda View Post
    Red has always said that Witcher 2's combat would be completely rethought and that they never wanted it to be like it was in the first place.
    So all developer promises automatically happen?
    Why is this so unbelievable to you?
    I was asking questions about how it felt and responded to get an exact answer. Oblivion's combat was designed to work from first-person, I thought it did pretty well there but from the third-person it felt a little clunky and unfinished. Why is it so odd to you that someone wants to know about a new game?
    Quote Originally Posted by epmode
    Yes. You control each swing now and the dice rolling only appears to affect damage, not accuracy.
    Cool, thanks.

  6. Quote Originally Posted by icarusfall View Post
    When's this coming to consoles?

    I can't find any dates.
    No console release has been announced yet.

  7. Oh, I was sure they had said it was coming to ps360.
    Boo, Hiss.

  8. Quote Originally Posted by epmode View Post
    No console release has been announced yet.
    Officially. Their statement was as soon as Witcher 2 was released on PC they would immediately begin work on porting it to console.

    http://www.eurogamer.net/articles/20...i-console-talk
    "We failed due to reasons we could not have foreseen," recalled Gop, "so it seems [a game's development is] always dependent on something. But the truth is we're not holding back [with Witcher 2 on console]; we definitely know that after finishing the PC version we want to sit down and we want to start working on this," promised Gop.

    "We won't wait to see how well The Witcher 2 does on PC first," he added. "After we release The Witcher 2 on PC we just sit down with Excel or Project and make schedules, make plans. Then we will be totally glad to announce what is coming out; we know what team we have, what capacity we have, but we still have to plan out the amount of work. Then we will tell the world what we plan to do and 'it will be that day of release', potentially."

  9. I really like that approach, btw. Everyone wins.

  10. Nah, the people playing the console port still lose.
    2 GET GUD @ OVERWATCH + SWIGGITYSIX#1322

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