Preordered this last night to save a few bucks, despite not being ready to play it. I wonder how disciplined I should be in trying to play through the first game before this one...
2 GET GUD @ OVERWATCH + SWIGGITYSIX#1322
There's a short recap although it's nothing like the Yakuza games. Any questions you might have about characters are answered in the excellent journal system.
Despite the improvements here, I think the first game is still worth playing just because its decision/consequences system is so unique.
Yes. You control each swing now and the dice rolling only appears to affect damage, not accuracy.
The developers have talked about how Demons' Souls is an influence and it's pretty obvious. The combat is slow-paced and deliberate and you'll get cut to pieces very quickly if you're not playing carefully.
Last edited by epmode; 17 May 2011 at 08:03 PM.
When's this coming to consoles?
I can't find any dates.
Boo, Hiss.
So all developer promises automatically happen?I was asking questions about how it felt and responded to get an exact answer. Oblivion's combat was designed to work from first-person, I thought it did pretty well there but from the third-person it felt a little clunky and unfinished. Why is it so odd to you that someone wants to know about a new game?Why is this so unbelievable to you?Cool, thanks.Originally Posted by epmode
Oh, I was sure they had said it was coming to ps360.
Boo, Hiss.
Officially. Their statement was as soon as Witcher 2 was released on PC they would immediately begin work on porting it to console.
http://www.eurogamer.net/articles/20...i-console-talk"We failed due to reasons we could not have foreseen," recalled Gop, "so it seems [a game's development is] always dependent on something. But the truth is we're not holding back [with Witcher 2 on console]; we definitely know that after finishing the PC version we want to sit down and we want to start working on this," promised Gop.
"We won't wait to see how well The Witcher 2 does on PC first," he added. "After we release The Witcher 2 on PC we just sit down with Excel or Project and make schedules, make plans. Then we will be totally glad to announce what is coming out; we know what team we have, what capacity we have, but we still have to plan out the amount of work. Then we will tell the world what we plan to do and 'it will be that day of release', potentially."
I really like that approach, btw. Everyone wins.
Nah, the people playing the console port still lose.
2 GET GUD @ OVERWATCH + SWIGGITYSIX#1322
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