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Thread: The Witcher 2: Assassins of Kings

  1. If it does drop in November it's going up against Skyrim....which is certainly an INTERESTING choice at least.

  2. It'll never make November. Haven't they only just begun on the port, which they're not even calling a "port," as they're planning on fixing/changing/re-imagining elements? Add to the fact they've never developed for console before (read: no experience jumping through TRC hoops), and yeah... I highly doubt it drops before 2012.

  3. Whenever it comes out, that's when I'll get it. Considering they keep releasing those weird eastern European RPG's on the 360, I figure this one will easily find an audience no matter what it launches next to.

  4. The PC version is really pretty,I don't see the console port matching it. If you are even remotely interested, get the PC version.

  5. Quote Originally Posted by kingoffighters View Post
    The PC version is really pretty,I don't see the console port matching it. If you are even remotely interested, get the PC version.
    Fuck off.

  6. No, fuck on!

  7. Quote Originally Posted by Compass View Post
    It'll never make November. Haven't they only just begun on the port, which they're not even calling a "port," as they're planning on fixing/changing/re-imagining elements? Add to the fact they've never developed for console before (read: no experience jumping through TRC hoops), and yeah... I highly doubt it drops before 2012.
    They worked on porting Witcher, they just didn't finish it. The game could actually be ported right now and be perfectly fine on console as the 360 controller already works completely fine and has all the proper graphics and symbols (aside from the journal scrolling issue). They also made the out-of-game launcher the only way to change effects and resolution, so not even the menus need to be screwed with beyond taking out the selection for keyboard controls.

    Granted, the targeting is so broken that even without adding functionality may take a while to fix depending on their code (the lock-on can't stay locked-on), but they still designed this game to be ported from early on so it should be fairly smooth for them. It's just converting the code and tweaking what they want to update, the implementation is already there.

    There's a ton of stuff I would like them to change but I doubt they will. The UI is certainly functional but is also missing a lot of basics and has a few unconventional choices that I still don't understand.
    Quote Originally Posted by kingoffighters
    The PC version is really pretty,I don't see the console port matching it. If you are even remotely interested, get the PC version.
    Pretty sure my PC is shittier than a 360 and runs the Witcher on high settings at 30fps. It'll be fine.

  8. Quote Originally Posted by MechDeus View Post
    They worked on porting Witcher, they just didn't finish it.
    They outsourced it and the company working on it fucked up.

    After playing Crysis 2 on 360, I'm pretty convinced Witcher 2 should be possible on 360 without too many compromises. Textures will definitely need to be scaled down, there's not really any getting around that, but I bet the rendering can hold up. Whether it will or not remains to be seen, though.

  9. Quote Originally Posted by MechDeus View Post
    (the lock-on can't stay locked-on)
    This should be fixed in today's patch.

  10. One thing you have to give CD Projekt credit for is they take community feedback very seriously and they keep working on their games long after they're finished. Witcher Enhanced Edition represented another million dollar investment on top of the original to try to address as many of the criticisms of the original as they could with the existing technology base they had.

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