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Thread: The Witcher 2: Assassins of Kings

  1. Yay picked this up for $40 today, I am excites.

  2. I'm still on Chapter 1, working slowly through side quests.

    Unlimited carry weight mod is life saver.

  3. Quote Originally Posted by Despair View Post
    Unlimited carry weight mod is life saver.
    I saw that and thought about it, but once I got used to just saying fuck it to carrying equipment (which doesn't sell for much anyway) it's really not even an issue. I think my OCD nature wanting to collect all the trophies is the biggest weight issue I have in-game, like a fatty.

  4. I want all of the stupid weapons and armor so I use the mod. I'd get rid of it in a second if they bothered with a storage container!

  5. #225

  6. That might finally be my motivator for doing a second playthrough following the other path.

    I like how CD Projekt can't just accept that they've already made the game of the year and leave well enough alone.

  7. #227
    Agreed. I think I am going to try a mage-type characters who is less morally "restricted."

  8. Yoshi mentioned it early but that big patch hits on Thursday. Adds a brand new tutorial area and a brand new arena combat area complete with voice acting, new quests, etc. Also adds a new difficulty level with ~12 unique DARK MODE items.

    And aside from the new content, some improvements and bug fixes:

    Corrections and improvements to combat:

    1. Numerous improvements have been made in the targeting system.
    2. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage
    (maximum 50% reduction once the relevant ability has been acquired).
    3. Responsiveness of game controls has been improved. This includes but is not limited to casting Signs, parrying,
    and attacking immediately after evading an opponent‟s assault.
    4. Geralt‟s attacks are no longer interrupted by attacking opponents. Attacks are now contiguous and foes cannot
    interrupt Geralt‟s attacks by landing a blow.
    5. Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Geralt
    can no longer be knocked down repeatedly in quick succession. Also, he rises quickly while evading subsequent
    attacks.
    6. Geralt no longer attacks opponents located behind other opponents positioned nearer to him.
    7. The target locking system has been improved. Preference is now given to previously highlighted targets.
    8. Target selection has been improved. Priority is now given to foes affected by a critical effect facilitating the
    completion of a finishing move.
    9. The additional two steps Geralt took after mounting an attack with the W, S, A or D key depressed have been
    eliminated.
    10. Attacks can now be continued even when a key controlling Geralt‟s movement (e.g. W, S, A, D) is depressed.
    11. Attacks can now be continued if the attack key is depressed immediately after the final strike of an attack animation
    sequence.
    12. Geralt can now pivot 180 degrees immediately after completing an attack.
    13. Assorted problems with key responsiveness have been resolved. Keys no longer need to be depressed twice or
    more to trigger a given action.
    14. A distance attack problem has been resolved. Geralt now mounts distance attacks (lunge with sword in hand in the
    Fast style) when opponents were located at a suitable distance from him.

    Other corrections and amendments:

    15. Casting several bombs no longer blocks further inputs.
    16. An option has been added to the configuration tool enabling aspect ratio to be set independently of resolution.
    17. The amount of disk space required for game patching has been reduced.
    18. The loading of selected Witcher 1 game saves no longer causes the game to crash.
    19. A greater number of monsters now appear in the cave leading to Loc Muinne.
    20. Improvements have been made in the manner in which monsters are spawned in the mist in Chapter 2.
    21. The visual effect accompanying Adrenaline use no longer disappears prematurely.
    22. Archers now draw their swords more quickly when Geralt approaches.
    23. Mages no longer automatically cast shield spells when Geralt casts daggers at them.
    24. The game is now paused when Geralt executes a finishing move in combat.
    25. The troll in Chapter 2 has been corrected. Previously, in some circumstances he could not be attacked.
    26. Physics on cast daggers have been improved.
    27. The site for aiming daggers is now more visible.
    28. Geralt‟s animation when he dies while casting the Axii Sign has been corrected.
    29. An exploit in the fight against Letho has been eliminated. Previously, this foe could be killed by casting bombs in
    quick succession.
    30. An exploit related to the „Insane‟ difficulty setting has been eliminated. Previously, game saves could be loaded with
    difficulty set to this level, which was contrary to design intentions.
    31. Camera positioning/operation has been corrected during the boss fight against the kayran.
    32. Camera control via gamepads has been improved.
    33. Assorted adjustments have been made in mutagen statistics.
    34. The „Junk‟ filter in the Inventory has been adjusted to provide for correct item filtering.
    35. In the Inventory, the dialogue window warning of prohibited actions has been corrected.
    36. Assorted corrections have been introduced to the mini-map in Chapter 1.
    37. Audio balance throughout the game has been adjusted.
    38. Erratic character teleportation in mini–games has been eliminated.
    39. Assorted adjustments have been made in animations applying to nekkers.
    40. A minor bug in the “Scent of Incense” quest has been resolved.
    41. Numerous minor fixes have been introduced in character lip-sync throughout the game.
    I still haven't gone through the Iorveth path and this is as good a time as any. <3 CD Projekt <3

    SPEAKING OF WHICH, there's an excellent Rock Paper Shotgun interview here: http://www.rockpapershotgun.com/2011...witcher-2-2-0/

    RPS: What is CDP’s feeling towards DLC generally? Is it a positive trend within games? What do you see as the problems with it?

    Badowski: We don’t see the idea as wrong, but we definitely don’t like to see gamers treated like dairy cows that are primed for milking. All too often, DLC is seen as an additional revenue opportunity. That’s not bad in itself – we’re not only in this industry to make games, we’re also here to do business. But we shouldn’t look at it exclusively from the latter angle, because that sometimes leads to decisions that could leave a bad taste in one’s mouth. If you only think about the business in terms of the money it can generate, I think you could come awfully close to forcing players to buy something additional in order to enjoy fully a game they just bought. And that’s simply not fair. Of course, it’s not always like that. There is interesting DLC out there, featuring a lot of new content (new areas, opponents, quests and so on), as well as DLC that is entirely optional, not needed to enjoy the game itself but valuable to the biggest fans. And it’s hard to blame game authors for charging for such things…

    Anyway, our approach is different and relatively simple. All DLC for the PC version is and will remain FREE. That’s not likely to be the story for the Xbox version, because of certain Microsoft policies that need to be followed. But on PC, once you buy our game, you don’t need to worry about any additional costs – we will provide all updates, including those featuring new content, for free. I think it’s reasonable than when you buy our product, you can expect us to service it for you quite a long time after release, though less intensively as time goes by. Any payable DLC that appears is likely to be a more classic expansion pack along the lines of, say, Baldur’s Gate: Tales of the Sword Coast. But this is a purely theoretical discussion at this point, as we have yet to confirm or even plan any official expansion packs.
    Last edited by epmode; 27 Sep 2011 at 10:13 AM.

  9. I'm hoping to buy a new video card in October when some money catches up with me and this could be another good excuse to replay.

  10. Man, that patch sounds AMAZING.

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