A lot of it is ambiguous enough that you could probably rationalize the major decisions both ways for each outcome. Like the leader of the first village is a completely horrible person, but is also doing something really good through his greed and corruption by providing for a lot of other people. If you're evil you could let him live because he's also an asshole and profit off him, or kill him because it would be fun and hurt a lot of others. If you're good you could let him live because you don't want to kill people unless necessary and it would help a lot of other people, or you could kill him because he's a horrible person and the ones living off him should be able to eventually handle their own problems.
If you're going to RP it it's better to think about what personality traits Geralt would have and abide by those, instead of strictly good and evil like Bioware does.



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