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Thread: Lost Planet 2

  1. If only the concept of difficulty itself was that simple!

    Haven't played the game yet myself, but if it's true that you have to go through really easy shit (or, as is often the case lately, actually empty shit) to get to each individual attempt at the hard things, you have yourself a shitty time. Empty hallways, load screens, and cutscenes are not the same as stage one of Captain Commando. In which I actually do things.

    Joust's posts sound pretty right.
    Last edited by Tain; 15 May 2010 at 03:32 PM.

  2. So when are we going to play this game today (if at all)?

  3. Quote Originally Posted by Tain View Post
    If only the concept of difficulty itself was that simple!

    Haven't played the game yet myself, but if it's true that you have to go through really easy shit (or, as is often the case lately, actually empty shit) to get to each individual attempt at the hard things, you have yourself a shitty time. Empty hallways, load screens, and cutscenes are not the same as stage one of Captain Commando. In which I actually do things.

    Joust's posts sound pretty right.
    Look Tain, these dudes couldnt beat the first level. Level one. Of course things arent going to be crazy out the gate. This game gets insane in later levels - but even then they are exaggerating. In the stage 1-3 before the salamander alone you have to fight at least 4 mechs at once and 3 more drop in when you think its over - all the while avoiding snipers that kill you in one shot if you get hit. Not easy - not empty. MUCH better paced that LP1's empty levels. Night and day to me.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  4. Nah it's not empty, it's just a lot of it is stupid crap where you fight things that aren't fun to fight with weapons that aren't fun to use. That mech 'fight' lasts about 2 minutes. Up until that you're fighting bulletsponge soldiers with no AI...there's nothing satisfying about killing them. They don't explode, they just fall over

    If the game was more mechs, more bosses and less of this other stuff, it'd be a lot more fun. And that's why we're still playing it (or that's why I am anyway)
    Last edited by Joust Williams; 15 May 2010 at 03:48 PM.

  5. What difficulty did you play? There was mechs and snipers everywhere on hard.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  6. Hard. Most of the mechs do nothing. There's nowhere for them to go because it's not wide open.

  7. #87
    Quote Originally Posted by Joust Williams View Post
    So when are we going to play this game today (if at all)?
    I was wondering this too. Chux?

    Quote Originally Posted by Destro777 View Post
    Look Tain, these dudes couldnt beat the first level. Level one.
    For fair representation, due in part to the fact that there is no drop in/out co-op (2010 awaits you, Capcom), we didn't see that boss until midnight, so when we died on our one attempt, we called it a night. It was hardly that we "couldn't beat the first level."

  8. Quote Originally Posted by Yoshi View Post
    we didn't see that boss until midnight, so when we died on our one attempt, we called it a night. It was hardly that we "couldn't beat the first level."
    ...errr the discussion was about certain chunks of the level being easy and light on intensity. I was pointing out this is usually the case in the first level of a game.

    Honestly though if you were a fan of LP1's campaign, right away you would notice the LP2 levels leading up to the bosses are already paced better than the first game. LP1's levels were pretty bad. LP2 is better than 1 in every way IMO.

    Quote Originally Posted by Joust Williams View Post
    Go through 4 mission parts, go through 4 screens of us getting meaningless grades, go through 4 loading times, skip cutscenes.
    I just saw this and its simply not true. In each chapter of an episode there should only be 2 sections/loading, then a boss (for 1-1 thru 1-3). Each of those sections should take maybe 5-10 minutes tops? Hell, 1-2 alone only has 2 sections period. Are yall loading up your chapters within the episode?

    Last thing ill say on the checkpoint stuff and im done defending the game since it seems its just me at this point: Having the knowledge that "if you mess up and die alot, its game over". This absolutely heightens the tension of the game. This is a good thing IMO. You cannot coast thru it like pretty much all other co-op games. You have to value every life and you have to have a plan with coordination between the 4 of you. In Halo or gears, if you die - its try and try again right on the part you died. There is no tension and no drawbacks for failure. Its mindless re-tries and you just coast thru it. Different camps and i'll leave it at that...
    Last edited by Destro777; 15 May 2010 at 08:40 PM.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  9. for me, it's not so much that you have to do the levels over and over. It's that the majority of it just is just fucking boring. And this is coming from someone who really likes LP1, a lot.

    I'll reserve judgment after the game is finished, but so far I think LP1 is superior.

  10. Chux and Yoshi, how was it? I saw you dudes playing last night.

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