Not really, but I think it's more "the prinicple of the matter" and all that. Restrictive DRM only harms the consumer (as pirates get around it thus getting a better copy of the game). So practices like this that are supposingly sticking it to The Man (ironically by a bigger The Man) will only hurt the consumer in the long run. It creates a new normal where consumers are content with paying more, owning less, a combination of these things, and/or having their protection against crappiness (selling lousy games back) eroded.
The other hint that we're going this direction is how quickly Project Ten Dollar is being adopted by other publishers. Another step in that direction is how the Project was first pitched as a value-added thing that wouldn't impede on core gameplay or features (Cerberus) and how it's now required to get to core gameplay components (online play). So while it doesn't hurt a new-buyer's wallet directly or right now, I worry about where it could go.


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