Exactly! For every good this, there's a disappointing that. There's a reason the review is still a half-formed pile of conflicting thoughts on my hard drive that I swear I'm going to beat over its metaphorical head until it says something worth reading.
I think it might be matter of measured expectations, but I'm not disappointed by this at all. I didn't expect it to top Rez, and the fact that it actually does improve on it in some ways and is a worthy, if not outright superior follow up is something of a pleasant surprise.
Rez is a seriously tough act to follow. Even if Mizuguchi had reunited the entire original staff and had Sega's notoriously out of control budget again, Rez would have been a tough act to follow. All told, I'm pretty happy with this.
Not to rag on Child of Eden too hard, but if you take "but Rez!" out of my comments they still stand. Beat multiplier- bleh. Cheesy music- bleh again. Bizarre in-level scene transitions that make me thing "level designer got bored" rather than "I have traveled somewhere new". Lumi is very much someone else's muse, and her FMV look is jarring when taken in conjunction with the rest of the game's design. Ignoring Rez's existence, these are all still things that push me away from buying into the Child of Eden experience.
And then I rain down shiny transformation bullets on a glowing space phoenix and it's ok again.
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