Rez sucked the biggest of dicks.
Last edited by StriderKyo; 16 Jun 2010 at 06:31 PM.
Rez sucked the biggest of dicks.
NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series
Sounds like someone never bothered to play Direct Assault. There is a huge difference between Trance and any of the chill modes, but since you have to beat the game like six times to get to that most people who aren't big fans will likely never experience it. Shame, really.
But then, anytime an experience game gets made the majority of the complaints seem to be it's terrible just because the threat of death tends to be fairly low, with complete disregard to how good the mechanics or flow actually are.
Games with little room for failure are bad as games. They might be okay movies or music videos or digital toys or graphical chat rooms or construction kits or whatever ("experiences"), but they're weak games. And while there's no doubt that the focus of Rez during development was on the presentation, it doesn't exist in a vacuum. Rez doesn't get comparison immunity simply because it's gorgeous; I can still compare how good it is as a game to how good Space Harrier or Panzer Dragoon or Sin & Punishment 2 are as games. Way worse, slightly worse, and significantly worse, fwiw.But then, anytime an experience game gets made the majority of the complaints seem to be it's terrible just because the threat of death tends to be fairly low, with complete disregard to how good the mechanics or flow actually are.
And while people are talking about 'em, exactly how good are the scoring mechanics in Rez? Scoring is pretty unappealing to me in most games, as it's usually clearly supplementary rather than the main focus (yes, even in arcade games), but even if this game were to not involve failure at all, isn't the scoring mostly hitting as many 8x shots as you can and making sure you get all the green items? I mean, that's not bad or anything (sounds roughly as complicated as Rayforce, system-wise), but is there anything else I'm missing?
Last edited by Tain; 16 Jun 2010 at 08:53 PM.
Why? Planescape Torment is one of the best RPGs ever made but has less punishment to the player than Rez has, Sam & Max has no losing of any kind whatsoever and yet remains a good adventure game, etc. While you might enjoy many games simply because of a punishing death factor, that does not give any reason why games without such are automatically bad.Wouldn't games designed more around invoking emotions and ideas as opposed to using the same basic design of 8-bit action games but now with shiny 3D graphics be the very thing that helps to differentiate the media from just being digital toys? This starts to get into the can games be art debate, but most video games (like all the ones you mentioned in comparison to Rez) are digital toys. Sorry if that's somehow an upsetting thought.They might be okay movies or music videos or digital toys or graphical chat rooms or construction kits or whatever ("experiences"), but they're weak games.
Not to say Rez is an emotion-invoking piece of art, mind you.I recall there being a fairly set "best" path that gets used due to how the the rigid chaining system works, but you're right in that just playing for fun has no restrictions on where you should be going. Ikaruga is the same.Originally Posted by Frogacuda
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