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Thread: Bioshock Infinite

  1. So close

  2. #232

  3. They also gave that score to the first game which was not remotely close to a 10/10 in any aspect. Granted, different person reviewing, but yeah.

  4. Everyone said the same thing about Bioshock. I don't believe them.

  5. I don't wanna read any of that lol. I wanna go in fresh. I did look at the bottom and saw a 10 from euro. thats a good start.

  6. A 10 from Polygon, too.

    It will no doubt spawn a heated argument or twelve in the comments section about what the numbers mean. Again.

  7. On 1999 Mode:

    Quote Originally Posted by Eurogamer

    It took me 13 hours to finish the campaign on its regular difficulty setting. Finishing it on any setting unlocks 1999 Mode, where enemies are much tougher, your navigational aid is removed, and resource management is much more important to survival. Suddenly all those health items in bins and barrels start to make sense.
    When you die in BioShock Infinite, you are brought back to the life but you lose some money and local enemies regain some of the health you've taken off them. One of the reasons 1999 Mode is so much more difficult than any other setting is that dying often uses up all your money and then you can't respawn, so you're sent back to the main menu and have to resume from your last autosave prior to the section where you died.
    A certain class of gamer will probably adore 1999, but it was too much for me. I was content to replay the game on the setting I finished it on - I wanted to experience it again but felt no need to up the ante.
    On the subject of death in BioShock Infinite, I died a few times on my way through the game but, interestingly for a game set in the sky, I never once fell to my doom.

  8. Gross, locked difficulties. I hope that gets a hack by the time I get around to this.

  9. I was going to play this a second time to do 1999 anyway. There's not the stress of realizing I have to start over if I'm at a tough spot and want to see what happens next in the story or get passed off and kill the colonel or something. No problems here!

  10. Quote Originally Posted by ChaoofNee View Post
    I was going to play this a second time to do 1999 anyway. There's not the stress of realizing I have to start over if I'm at a tough spot and want to see what happens next in the story or get passed off and kill the colonel or something. No problems here!
    There's no stress at all, which is part of the problem.

    I hope that 1999 Mode does more than the Vitachamber hack from Bioshock.
    The spirit of liberty is the spirit which is not too sure it is always right. -Learned Hand

    "Jesus christ you are still THE WORST." -FirstBlood

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