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Thread: Earth Defense Force: Insect Apocalypse

  1. I hope it still has those bombs that bounce like crazy for 8 seconds, than either clear the whole stage or kill you.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  2. This is farmed out to some little-known Western dev, right? And no one is worried?

  3. Oh, I didn't know that. Interest = 0 now.
    Check out Mr. Businessman
    He bought some wild, wild life
    On the way to the stock exchange
    He got some wild, wild life

  4. Quote Originally Posted by Frogacuda View Post
    This is farmed out to some little-known Western dev, right? And no one is worried?
    I know about it, but it seems to be okay. I am cautiously optimistic.

  5. It's EDF. Shouldn't be too hard a game to make. You have lots of big bugs. Then you shoot them and they blow up.

  6. Meh, I don't care who the developer is when it's $40 and has splitscreen. As long as it's not Kojima and there are no hour-long cut-scenes.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  7. Quote Originally Posted by Anthony View Post
    I hope it still has those bombs that bounce like crazy for 8 seconds, than either clear the whole stage or kill you.
    Gosh I love EDF.

  8. I got to have my turrets. Throw down three of those babies to slow down the horde so they can get a rocket to the face.

    Also the dev made MUA2. That's talent enough. Sandlot's other games weren't exactly stellar.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  9. Quote Originally Posted by AaronChance View Post
    Also the dev made MUA2.
    I don't think so... That's Vicarious Visions, who have made lots of good games.

  10. I wasn't disappointed by what I played on the show floor. I put some good time into it this morning and it felt solid enough. It's hard to get super-excited by an E3 floor demo, because there's so much space for things to go downhill, but what I played made it feel like the developer understood what they were doing.

    James

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