I hear you. I'm just thinking about it another way. Like, for example, before New Vegas came out, the developers talked up hardcore mode, how you needed food and water to survive, how your healing was slow, etc. And of course all the neckbeards got really excited.
The game came out and hardcore mode kind of sucked! It's just a stupid meter that ticks down until you replenish it. It really doesn't make the game any better, in fact if anything it takes away from the fun of exploring and poking around and getting into cool situations (FO3/NV's strength).
I haven't played Tomb Raider. This was Core's first big chance to do something new with the franchise so maybe they tried everything and some stuff didn't work out well. I'd love to see what they emphasize in the sequel.
I wish I were that witty. I thought that might be what you meant, but then I thought you were just making fun of my bad wording.
John / JohnNiner / Niner
I think part of it with things like the food is that we still haven't found a "fun" way to regain health in a realistic way. Magical health pickups are silly, having to eat food can just be slow and cumbersome, and then trying to implement something somewhat realistic that then doesn't break the illusion can be even tougher. Once you're taking medicine and wrapping bandages to heal your character there's no way that person could immediately spring back into action, so you start walking the tightrope of whether something is fake enough that it's obviously just a representation and not meant to be thought about vs. being a realistic enough interpretation that other things stop making sense.
MGS3 had a pretty decent setup, but they also still managed to keep everything firmly rooted in video game land thanks to stuff like how animals magically transform into prepackaged rations when they die. I would suppose it's possible that they ran into similar issues here, where they wanted to develop hunting and food and all that but it turned into a clusterfuck of balance and being interesting to play so they just said fuck it.
Digital Foundry made the face-off comparisons, it's basically just confirming PC > PS3 > 360 although they say that the Xbox version runs a tad smoother than the PS3 version.
I shall be PS3'ing it then.
Last edited by Will; 11 Mar 2013 at 05:08 PM.
I know lists and comparisons are bad but goddamnWill has reported this post:
http://www.the-nextlevel.com/tnl/thr...post1064801633
This is part of this thread:
Tomb Raider (Crystal Dynamics' 4th)
http://www.the-nextlevel.com/tnl/threads/55797
This is the reason that the user gave:
Digital Foundry made the http://www.eurogamer.net/articles/digitalfoundry-tomb-raider-face-off]face-off comparisons[/URL], it's basically PC > PS2 > 360 although they say that the Xbox version runs a tad smoother.
I'll probably get it on PS3 when it hits a lower price.
This message has been sent to all moderators of this forum, or all administrators if there are no moderators.
Please respond to this post as applicable.
Yeah my bad dawgs, hit that by accident you can disregard that reported post.
So, I rented this today. It doesn't feel very Tomb Raidery to me, but that's fine since I like it better. I'm playing the 360 version, and the QTEs can go straight to hell since I don't remember which button is what on the 360 pad without looking. I'm going to have to make myself stop playing since I plan on buying it now.
Also, there is a nice sense of immersion playing a cold and wounded Lara while I am sick and shivering. Welcome to the next level!
Bookmarks