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Thread: SSX



  1. PS: On the plus side, it's being developed by EA Canada.




  2. So we learned that soundtrack makes everything.

    I'm just gonna download the tricky soundtrack and play it over this game then.

  3. Quote Originally Posted by Will View Post


    PS: On the plus side, it's being developed by EA Canada.
    Attach your images next time.
    R.I.P. Paragon Studios

  4. Quote Originally Posted by Cowdisease View Post
    Attach your images next time.
    I'll just leave it for the sake of posterity.

  5. Let's get back to talking about how every game story should be Bad Dudes.

    Not even just video-games.

    Like, Monopoly and Clue. Fuckin' Connect Four.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  6. New deets courtesy of EGM:

    Summary

    * Rewind Feature
    * 17 regions spread across the whole globe, each mountain ridable in all their 360º degrees of slopes, Stoked style. They're aiming for 70 open mountains. Mountains are generated automatically by the game, including some from topographic data like Google Earth. The producer talks about his programmer asking him to name any mountain, the producer said "Everest", the tech guy plugs that info into the mountain building program (dubbed "Mountain Man), and the program spit out a 100,000+ polygon rendered mountain.
    * Regions confirmed so far: Siberia, Himalayas (split into two mountains it would seem, for now), Kilimanjaro, Siberia, Caucasus, The Alps.
    * Each mountain is tailored to one kind of danger. Thin air, ice, temperature, will each be the main danger of one mountain range.
    * The gear you purchase/earn will be important, each piece may be better to a certain condition/danger.
    * Elise is returning. Start guessing who the guy in the trailer is (or it could be a new fella...)
    * There will be tracks in the game. They have natural shortcuts (this can mean the tracks could have the feel we're used them to have, the ramps, turns, etc, etc), some of the runs are pinched together, some others intersect.

  7. rewind feature. google earth mountains. buying gear to overcome danger.

    yeah, totally, this will absolutely be as good as the original SSX games and warrants absolutely no skepticism at all.

  8. Sounds like it'll be buggy as a motherfucker at best, and suffer greatly for lack of design.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  9. I hate this game already.

    In other news, I dug out the old games and they're still just as fuckawesome as before.

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