It's ridiculous how many IDs there are now just to play fucking games.
Yoshi has six listed, fucking six different ways you have to have his info if you want to play any particular game with him. WTF is wrong with this situation?
Fail.
It's ridiculous how many IDs there are now just to play fucking games.
Yoshi has six listed, fucking six different ways you have to have his info if you want to play any particular game with him. WTF is wrong with this situation?
K3V's about to have seven.
Playing Kingdom Hearts: Birth by Sleep. And it kind of rules.
I'm loving these Kairosoft games, GameDev Story was pretty fun, and now I'm starting on HotSprings Story. These kinds of sim games keep me entertained for hours.
PC: Minecraft - Charlie Sheen's Warlock Revenge, Monday Night Combat
DS: Dragon Quest 9
Really in a mellow mood, loving Dragon Quest 9's end game where you just fuck around in the world. Its really a joy to play because its fun and plays with a wink and a nod. Monday Night Combat is very good, easily worth the $15 dollar price.
Magna Carta 2 - It's more of an action-RPG than I was expecting but that's a good thing to me. I like that it rides heavily on a high-risk/high-reward kind of playstyle, where the point is to constantly put the characters in danger of being unable to do anything in exchange for powerful attacks. I wish/hope they add the ability to extend the length of the combos at some point, but that probably won't happen. Shame the story and characters are so cliche and all the conversations are talking heads.
Radiant Historia - 10 years ago I would've thought this was incredible with the time travel and swapping histories. Today I think it's okay, but the combat isn't engaging and I wish they would go further with a lot of the writing. The failed endings are lame, they at least could've added some artwork instead of just going, "Turns out you made a bad decision. Everyone dies. -FIN"
Tactics Ogre - This game is still impressing me, but I really wish they would update some of SRPG failings. Percentages for attacks seem to be off (I haven't run any tests or anything, but anything below 95% seems to be more like a 50%) and the friendly AI is godawful. Almost inexcusably so, really. Good thing the production values take up some of that slack.
Rift - It's like vanilla World of Warcraft design with WOTLK abilities. The questing areas seem to be getting worse and worse in design as they go on, as I've now reached an area where I'm getting ambushed by multiple stun-locking stealthed NPCs that will kill me before I'm allowed to do anything. Still, it's really stable, most of the updates are just making things nicer, and the custom class design is pretty cool so it's not all bad. There's also multiple ways to level so I may just sit out this current area and see how the next one goes.Surprisingly so, really.
Heavy Rain
I hear this never heads into the type of retardedness of Indigo Prophecy's last third so I'm thankful for that. The pacing seems a bit slower than I remember its predecessor being but I quite like it so far. The only thing that really bothers me is that with interactive movie games like this, it's hard not to compare them to regular movies. For such a big budget, story-focused release, they really should have hired better voice actors.
Well, still playing WOW. No kidding, though next wave of burn out is hitting to me hard.
Also trying Rift and so far, its all pretty and novel, so we'll see how it holds in the longer run.
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