Don't forget high ground. A few shards won't ping on your radar if they're too far up (or down, I guess).
$5 says those last dozen or so are scattered out around random wharfs and piers on the shorelines; I know that's where I found a bunch I was missing post-finishing
Don't forget high ground. A few shards won't ping on your radar if they're too far up (or down, I guess).
#25.
Got this yesterday and beat it in one sitting. I know it's made for the kiddies (my daughter loves being the Orca), but it really is too straight forward, and the missions repeat themselves too often. Still, it's a good introduction to the series before the kids get frustratingly lost in the other games, and it's given me an itch to play Defender of the Future again.
I could never get into the Ecco games. Seemed so boring to me.
Music was nice for the Sega CD Ecco's. Never played the PS2/DC.
34. Enslaved: Odyssey to the West
Finished on Hard. I have to say that I walked into this game very curious because of the art and its loose adaptation of Sun Wukong. What I got was a PS3 game with a little too much screen-tearing, some pretty piss poor framerate issues and combat leaving a little bit more to be desired.
I felt this way already at Chapter 4, but pressed on, sure it would get better. Thankfully it did and when you meet the third character of the game, who is pretty much just another Pey'j, it gets really awesome. Visually, I found it pretty gorgeous, not withstanding its technical issues, even though it's a world of scrap, it's colorful, varying scrap, so I'm okay with that. Like I said, combat was dull at times, but there is a cycle between stunning, shooting and smashing enemies that seems to be balanced and work out so I liked it. The 'Uncharted' style of auto-climbing everything is probably lame to some, but I actually love it. It's like a movie, just sit back and watch (and here come the complaints).
Kind of an awkward ending but I guess Andy Serkis just needs to be everywhere in Ninja Theory now. Hated it at first but ended up really enjoying it. Don't think I'll be aiming for the Platinum anytime soon. I never could stand hunting down all the feathers/flags/orbs/minute shit in games. I don't know, seems like a waste of time when you have a backlog, bu it's also just t a typical game design mechanic to get the player to appreciate the surrounding nooks and crannies they would likely miss.
Last edited by Rocca; 18 Jul 2011 at 09:20 AM.
Everybody keeps saying pretty good things about Enslaved. I played the demo on 360 and thought the control was very delayed and sluggish.
I thought the same thing when I played the demo, but the setting (I guess how 'grand' the first stage feels) kept me playing. I don't like the sluggish controls either. I can tap the stick and watch Monkey never move, sometimes he'll even go in the wrong direction.
Still, considering those things, I managed to like it in the end. It's worth a rent.
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