30. GIGANTIC ARMY
The theme matches the capitalization. A doujin game that came out last year. It plays like Assault Suits Valken with slightly less buttons, but the controls work out pretty well. Melee is responsive and proximity-based, Metal Slug style. There's a time limit and a shield damage limit, two things that Assault Suits Valken probably could have used to prevent all the creep-creeping. The visuals consist of a million segmented sprites blasting around at all times, and it can be pretty stunning when the more unsightly sprite components aren't around. The retry structure is the same as Valken, too, with a handful of retries for the full game. Insane mode seems to be where the meat of the game is, but you have to unlock up to it, which is always lame. As it stands, Normal is too tame, and now the game is spoiled for the higher difficulty playthroughs that I would have liked to have started on in the first place.
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