Lotta cash in those smudgie hills...
I don't want a bunch of faggots playing it with a keyboard/smudges.
I'm just being realistic. I wouldn't expect to make any money off of it, so I'd rather make exactly what I want instead.
XNA works just peachy on PC from what I've heard. Put it on both why not.
I think XNA gets funky on PC when it comes to using gamepads that aren't a 360 controller, but it's been a long time since I've looked so maybe that's wrong or outdated. Not really the biggest flaw, and it is otherwise pretty good for indie developers.
Well, that's due to developers using XInput instead of the older and superior DirectInput. You can actually use the latter in XNA, but nobody bothers since the whole point of using XNA in the first place is for ease of porting your game to 360, which requires XInput.
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