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Thread: XBLAIG Development

  1. I don't want a bunch of faggots playing it with a keyboard/smudges.

  2. Lotta cash in those smudgie hills...
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  3. Quote Originally Posted by YellerDog View Post
    It seems like you'd be better off developing for PC/iOS all around; I don't think anybody's really getting all that much exposure/money/pussy/whatever off of XBLA Indie releases.
    People still makin' Dreamcast and Lynx games. There's just a certain je ne sais quoi for some folks bout puttin' things out for console instead of PC.

  4. I'm just being realistic. I wouldn't expect to make any money off of it, so I'd rather make exactly what I want instead.

  5. XNA works just peachy on PC from what I've heard. Put it on both why not.

  6. I think XNA gets funky on PC when it comes to using gamepads that aren't a 360 controller, but it's been a long time since I've looked so maybe that's wrong or outdated. Not really the biggest flaw, and it is otherwise pretty good for indie developers.

  7. #17
    Well, that's due to developers using XInput instead of the older and superior DirectInput. You can actually use the latter in XNA, but nobody bothers since the whole point of using XNA in the first place is for ease of porting your game to 360, which requires XInput.

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